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Feature: #0762 - Pulse mode for level emitters

Burn3h
Type: Member
Joined: 07/28/2014
Tracker ID:#0762
Type:Feature
Created:
Message:
Example: "Less than 4 certus pure certus quartz, emit a pulse that will craft and put 4 certus seeds into a pool of water".
Comment
Burn3h
Type: Member
Joined: 07/28/2014
Posted:
Comment:
Im talking about only the emitters here, the last part is not what im requesting.
Comment
AlgorithmX2
Type: Admin
Joined: 12/31/2012
Posted:
Comment:
Your example really doesn't need a pulse mode to work, and if you wanted you could build one, tho depending on your mod set it would vary in size. Can you think of something that would truly require this feature? other wise it falls into the "You can do these things already" category.
Comment
Burn3h
Type: Member
Joined: 07/28/2014
Posted:
Comment:
I guess you are right. I was trying to do this in my test world, and i got it to semi work. The only problem i had was the one above. TBH, its probably enough to have it autocraft using 4 of your accelerators instead, even though it will take a minute or two to get the crafting done. And as for my example, i have some problems figuring out how i could do it, not that i have spent to much time trying to find a solution, there is one for sure. It would be a huge machine though, i was thinking 3x4 emitters on the accelerators to turn them off, but really, power is cheaper then the bother with p2p busses, channels, and the cost of it all. Looking forward to seeing someone much smarter than me figure it out. :) Thanks for AE2 :)
Comment
AlgorithmX2
Type: Admin
Joined: 12/31/2012
Posted:
Comment:
Closing, But in the mean time remember that you can use the formation plane to drop items as well, if you didn't think of that perhaps it was the missing piece to your puzzle.
Comment
Burn3h
Type: Member
Joined: 07/28/2014
Posted:
Comment:
The dropping itself wasnt the problem though, but ill try the plane. Thanks
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