Built at 2019-07-23 14:15 CDT 
			   
			  
								 Fixes #3886 : Initialise sleeping import bus in pulse mode. (#3887 ) - yueh 
								 Fixes #3899 : Put fluid interface into configured mode when needed. (#3903 ) - yueh 
								 Fixes #3901 : Ensure fluid terminal respects reported stacksizes. (#3902 ) - yueh 
								 Fixes #3911 : Incorrectly used string format. (#4007 ) - yueh 
								 Fixes #3925 : Incorrect API JavaDoc (#4008 ) `IGridBlock#getMachineRepresentation()` must be non null. - yueh 
								 Fixes #4005 : Persist cell after cleanup. (#4009 ) - yueh 
								 Fixes #4062 : Rounding error due to float precision. (#4064 ) - yueh 
								 Fixes #4089 : Render cable core on straight lines of different types. (#4103 ) - yueh 
								 Fixes #4090  Portable cell incorrect empty itemstack handling (#4093 ) - yueh 
							   
			 
				  
			  
			  
								 Fixes #3880 : Incorrect compare with empty itemstack. - yueh 
								 Fixes #3881 : Check for minimum required CTM version when installed. - yueh 
							   
			 
				  
			  
			  
								 Feature #3813 : Implement caching for facade item models. - covers1624 
								 Feature #3832 : Made ICraftingWatcherHost#onRequestChange() less ambiguous. - yueh 
								 Fixes #3767 : Fluid Annihilation plane too strict about leftover. - yueh 
								 Fixes #3768 : Damageable items with nbt and without damage could crash. - yueh 
								 Fixes #3776 : Fixes dupe bug with cell upgrades. - yueh 
								 Fixes #3810 : Guard against models providing quads with null orientations. - covers1624 
								 Fixes #3821 : Unconfigured level emitter now report all fluids. - yueh 
								 Fixes #3866 : Use blockstates to avoid the missing fluid block. - yueh 
								 Update ko_kr.lang (#3674 ) - mindy15963 
								 Update zh_cn.lang (#3570 ) - xsun2001 
							   
			 
				  
			  
			  
								 Fixes #3811 : Display crafting unit as themself in the network monitor. - yueh 
								 Fixes #3814 : IO Port no longer put to sleep on load when having work. - yueh 
								 Fixes #3817 : Missing 1k Crafting Storage and Monitor from Network Status. - yueh 
							   
			 
				  
			  
			  
								 Feature #3765 : Input P2P tunnels can now be assigned a new frequency when the memory card stores the same frequency - yueh 
								 Fixes #3790 : Correctly handle fluids with NBT data. (#3791 ) - yueh 
								 Fixes #3793 : Limit filling fluid inventories to their max capacity. - yueh 
							   
			 
				  
			  
			  
								 Now requires Forge RB 14.23.5.2768 (#3760 ) - yueh 
								 Changes #3669 : Switch to new IItemHandler - fscan 
								 Changes #3750 : Allow JEI to differentiate between different cable facades. - mezz 
								 Fixes #3146 : Prevent crash when GlassState is missing. - yueh 
								 Fixes #3746 : Revert OreDict use for cable anchors. Blame Forge for crashes. - yueh 
								 Fixes #3747 : Fix issues with facade breaking textures. - covers1624 
							   
			 
				  
			  
			  
								 Changes #3744 : Changed some fluid related recipes to match their item variant. - yueh 
								 Fixes #3688 : Invalidate Storage Bus cache immediately upon missing TE. - yueh 
								 Fixes #3742 : Do not use storableInStorageCell() to identify generic cells. - yueh 
							   
			 
				
		 
	  
		
						
							
				Beta builds are relatively stable, most major issues should be already fixed, builds will be pushed as any bugs are fixed.
			
				
				  
			  
			  
								 Fixes #3708 : Move knifes/wrenches to oredict as constants are unreliable - yueh 
							   
			 
				
		 
	  
		
						
					
				These builds are considered unstable, they may contain item dupes, deletions or other world ending bugs these builds are for TESTING ONLY.not  compatible with any AE2 addons , do not  request add-on authors or other mod developers to support these builds.
			
						
				  
			  
			  
								 Feature #3702  Completely new system to render facades. It supports many more models compared to the old system. For example connected textures or multilayer textures. - covers1624 
								 Feature #3706 : Added a new facade config. Will delete old config file. Refer to config documentation for more details. - yueh 
								 Feature #3624 : Generic ICellInventoryHandler. This breaks API! - fscan 
								 Feature #3641 : Make search box toggle key configurable. - fscan 
								 Changes #3635 : Increase Vibration Chamber AE/t. - fscan 
								 Changes #3636 : Condensor improvements. - fscan 
								 Changes #3640 : Allow ME Chest to work with any cell. - fscan 
								 Fixes #3625 : Fix buckets in vibration chamber. - fscan 
								 Fixes #3630 : Formation planes not respecting the entity limit.- yueh 
								 Fixes #3632 : Fix dupe bug with shulker box. - fscan 
								 Fixes #3634 : Check if part was actually added before spawning. - fscan 
								 Fixes #3644 : Fix Platform#postChanges to check all registered channels. - fscan 
								 Fixes #3646 : Render assemblers in the correct layer. - yueh 
								 Fixes #3653 : Fix ConcurrentModificatonException in NetworkEventBus. - fscan 
								 Fixes #3675 : Fix tooltip for vibration chamber. - fscan 
								 Fixes #3676 : Fix fluid parts item models. - fscan 
								 Fxies #3703 : Power off a network in case it losses its local buffer. - yueh 
							   
			 
				  
			  
			  
								 Feature #1480 : Change storage/conversion monitor interaction. - fscan 
								 Feature #2559 : Readded InventoryTweak sorting support. - fscan 
								 Feature #3553  Performance improvements for saveChanges() and ICellInventory. Handle with care. API break! - fscan 
								 Feature #3609 : Added a color code to the memory card. Currently used to indicate the P2P frequency. - yueh 
								 Feature #3610 : P2P tunnel frequency color indicators. - fscan 
								 Changes #3601 : Restore behaviour of ESCAPE always closing the GUI. - fscan 
								 Changes #3604 : Cache current task in Inscriber, reduce amount of GL calls in TESR. - fscan 
								 Changes #3605 : Follow forges registration guidelines for entities and oredict. Remove ore camouflage. - fscan 
								 Changes #3618 : Move some essential blocks to their own feature category. - fscan 
								 Fixes #3221 : Fix shift-double click behavior. - fscan 
								 Fixes #3226 : Cutting knife fixes. - fscan 
								 Fixes #3611 : Fixed unnecessary cell saving when cell is full. - BrockWS 
							   
			 
				  
			  
			  
								 Feature #3571 : Add fluid level emitter - fscan 
								 Feature #3572 : Add Fluid Formation/Annihilation Planes - fscan 
								 Feature #3576 : Search box improvements. Toggle search box focus with TAB. - fscan 
								 Changes #3555 : Add fluid GUI to me chest, fixed some warnings while at it. - fscan 
								 Changes #3560 : Format fluid tooltip in buckets - fscan 
								 Changes #3584 : Switches from trove to fastutil. - yueh 
								 Changes #3592 : Priority GUI improvements - fscan 
								 Changes #3598 : Updated plane textures. New Fluid Annihilation/Formation Plane textures. Updated Annihilation Plane texture for a more noticable animation. - yueh 
								 Fixes #3342 : Add alternative spelling of aluminium - fscan 
								 Fixes #3484 : Fix SpatialIO entity teleport - fscan 
								 Fixes #3581 : Fluid cleanup and performance improvements. - fscan 
								 Fixes #3595 : Fix poweredExtract/Insert and add simulate mode - fscan 
							   
			 
				  
			  
			  
								 Feature #3232 : Rework custom recipe system - fscan 
								 Feature #3510 : Initial Fluid Integration. Cells, Import/Export/Storage Bus, Fluid Terminal - BrockWS, DrummerMC 
								 Feature #3543 : Added fluid models  - yueh 
								 Feature #3564 : Added ME Fluid Interface - fscan 
								 Changes #3383 : Updated Cell Registry safety and docs. - yueh 
								 Changes #3384 : IAEStack#fuzzyComparison now compares the same subtypes. - yueh 
								 Changes #3392 : Replaced LinkedList with ArrayList or ArrayDeque when applicable. - yueh 
								 Changes #3399 : Updated Grid API - yueh 
								 Changes #3434 : Replaces all custom number comparisons with java provided ones. - yueh 
								 Changes #3539 : Changed fluid cells to better match the item ones. - yueh 
								 Changes #3567 : Updated fluid interface GUI and other fluid related textures. - yueh 
								 Fixes #3449 : Fix CellInventory to not mess with the item definition - fscan 
								 Fixes #3459 : Just open the inventory if raytrace misses. - fscan 
								 Fixes #3462 : Remove call to neighborChanged() - kylev 
								 Fixes #3476 : Correctly handle an empty top namepress. - yueh 
								 Fixes #3478 : Changes the way xp drops from Certus Ore blocks - fscan 
								 Fixes #3490 : Use cached recipe before reaching out to CraftingManager - yueh 
								 Fixes #3504 : Fixes issue with Fluid Channel not being sent changes. - BrockWS 
								 Fixes #3520 : Correct order for sort by mod and general code cleanup - yueh 
								 Fixes #3535 , Fixes #3486 : Fixes crash when either quartz types are disabled and prevent cascading worldgen. - fscan 
								 Fixes #3544 : Fixes interface shift-clicking to generate correct onChangeInventory events - fscan 
								 Fixes #3545 : Fixes DriveBakedModel to not crash when SLOT_STATE is null  - fscan 
								 Fixes #3548 : Fix AEBaseTile to respect overridden markDirty implementations. - fscan 
								 Fixes #3556 : Only extract insertable fluid amount. - yueh 
								 Fixes #3560 : Render the fluid stacksize for ME fluid slots. - yueh 
							   
			 
				
		 
	  
		
						
						
				  
			  
			  
								 Fixes #3428 : Invalidate container once the corresponding TE no longer exists. - yueh 
							   
			 
				  
			  
			  
								 Feature #3412 : Added a simple warning to patterns when using CraftingManager fallback. - yueh 
								 Feature #3415 : Added a config option to disable the CraftingManager fallback. - yueh 
								 Fixes #3411 : Limit patterns without substitute to precise operations. - yueh 
								 Fixes #3417 : Avoid creating ItemStacks when injecting them into a cell. - yueh 
							   
			 
				  
			  
			  
								 Fixes #3389 : Prevent inventory cache from deviating from the actual inventory. - yueh 
								 Fixes #3394 : Use cache to avoid using a no longer existing IItemHandler - yueh 
								 Fixes #3405 : Use cached tooltip for search, only copy a matching result for the view afterwards. - yueh 
							   
			 
				  
			  
			  
								 Fixes #3367 : Rework fuzzy comparison for 99 percent threshold to be identical in all cases. - yueh 
								 Fixes #3370 : Avoid caching the model for facades locally and keep a ModelLoader reference around. - yueh 
							   
			 
				  
			  
			  
								 Fixes #3363 : Energy providers/requesters incorrectly removed on simulate. - yueh 
							   
			 
				  
			  
			  
								 Fixes #3239 : Torches should not be placeable on cranks. - yueh 
								 Fixes #3338 : Upgrade inventory dupe bug due to ignoring player hand. - yueh 
								 Fixes #3345 : Added missing sky stone brick recipes. - yueh 
								 Update ru_RU.lang - Foxgreat 
								 Update zh_TW.lang - sfs131010 
							   
			 
				  
			  
			  
								 Fixes #3288 : Fixes various item rotations when held in 3rd person. - yueh 
								 Fixes #3304 : Fixes some light level sync issues. - fscan 
								 Fixes #3315 : Slightly more permissive checks for autocrafting for items with empty NBT tags. - yueh 
							   
			 
				  
			  
			  
								 Feature #3259 : Added a debug generator for ForgeEnergy. - yueh 
								 Feature #3284 : Reworked IO Port to handle StorageChannels better. - yueh 
								 Fixes #3217 : Allow caps to be used as P2P attunements. - yueh 
								 Fixes #3255 : Cache invalid patterns instead computing them every frame. - yueh 
								 Fixes #3260 : Only match damaged items when selected and set to 99%. - yueh 
								 Fixes #3265 : Do not strip special chars when extracting recipes. - yueh 
								 Fixes #3282 : Stacksizes > 64 prevent applicator from cycling. - yueh 
								 Fixes #3286 : Incorrectly inverted hasSkyLight causes crashes on spatial transfer. - yueh 
								 Fixes #3293 : Only update light level if the panel-facing block changes. - fscan 
								 Fixes #3296 : Prevent invalid TileEntites from updating their block. - yueh 
							   
			 
				  
			  
			  
								 Updated to latest Forge RB (14.23.1.2554). Necessary to avoid broken recipes in earlier versions. - yueh 
								 Feature #3231 : Add CraftTweaker support - fscan 
								 Changes #3246 : Revert DamageableRecipe changes. Now fixed by Forge. - fscan 
								 Changes #3247 : Deprecate AE2 recipe system to indicate that they are going away soon. - fscan 
								 Fixes #932 : Fire ExplosionEvent.Detonate when tiny TNT explodes. - yueh 
								 Fixes #3238 : Rework ContainerInscriber validation to Correctly handle metadata wildcard for inscriber inputs - fscan 
								 Fixes #3248 : Remove swingArm in IToolHammer implementation. - fscan 
							   
			 
				  
			  
			  
								 Feature #3202 : Use craftinggrid to check existing patterns for JEI recipe transfer. - yueh 
								 Fixes #3118 : Set base biome to "void" to shut up warning. - fscan 
								 Fixes #3195 : Spatial IO fixes. Removes warning when transfering entities. Removes old tickables. - fscan 
								 Fixes #3199 : Fix NetworkToolViewer stack overflow, saveguard against markDirty recursion. - fscan 
								 Fixes #3200 : Cleanup recipe factories to prevent recipes from not working on servers with forge version 2532 or later. - fscan 
								 Fixes #3201 : Rework ImportBus to avoid crashes in very rare edge cases. - fscan 
								 Fixes #3205 : Tooltips for ME Slots missing colors. - yueh 
								 Fixes #3209 : Reset stack to prevent leaking meaningful ones to the crafting task. - yueh 
								 Fixes #3215 : Fix StorageBus not updating item count correctly when multiple stacks changes. - fscan 
								 Fixes #3219 : Refactors grid connections to prevent incorrect security breaks. - yueh 
							   
			 
				  
			  
			  
								 Fixes #3192 : Removes channels from the render state for non smart cables to avoid caching duplicate models. - yueh 
							   
			 
				
		 
	  
		
						
						
				  
			  
			  
								 This should be the final release for 1.10. 
								 Fixes #2750 : Added missing RF Integration Modules. (#2770 ) - yueh 
								 Fixes #2768 : Incorrect return value when charging items via Tesla. (#2771 ) - yueh 
							   
			 
				
		 
	  
		
						
						
				  
			  
			  
								 Fixes #1611 : Resolves some chunkloading behaviours not correctly updating the network - yueh 
							   
			 
				  
			  
			  
								 Fixes #1510 : No longer deactivates a network with a multiple of 256 used channels - yueh 
							   
			 
				  
			  
			  
								 Updates BC to 7.0.9 Fixes disabling of BC integration - thatsIch 
							   
			 
				  
			  
			  
								 Fixes #1559 : Level Emitter with P:R alloy wire does not crash anymore - thatsIch 
								 Fixes #1588 : Charged Certus Quartz Ore has its own oredictionary entry - thatsIch 
							   
			 
				  
			  
			  
								 Fixes CraftGuide Integration lag - Uristqwerty 
								 Added Grinder recipes to CraftGuide - Uristqwerty 
								 Added Inscriber recipes to CraftGuide - Uristqwerty 
							   
			 
				  
			  
			  
								 Should fix #1036 : No longer invalidate the cache of inventories, when not required - yueh 
							   
			 
				  
			  
			  
								 Fixes #1536 : Checking for all required BC classes - thatsIch 
							   
			 
				  
			  
			  
								 Fixes #1465 : Disassembling a Crafting Storage will yield the correct material - yueh 
								 Removes default RF tooltip on AE blocks - TheJulianJES 
								 Fixes #1442 : Parts display their name in WAILA - TheJulianJES 
								 Fixes #1389 : Hold backspace to clear search in terminals - yueh 
								 Fixes #1384 : No infinite power with RotarCraft v6 anymore - jeremiahwinsley 
							   
			 
				  
			  
			  
								 Fixes #1442 : Don't add the player inventory twice - TheJulianJES 
								 Fixes #1411 : Adds recipes for stairs - thatsIch 
								 Fixes #XXXX: Plumb potential memory leak - TheJulianJES 
								 Update pt_BR.lang - LorenzoDCC 
								 Update de_DE.lang - TheJulianJES 
							   
			 
				  
				
		 
	  
	  
		
						
						
				  
			  
			  
								 Fixed an issue here block updates would cause CME's and other crashes. 
								 Changed order of initialization for Grid Cache Post Construction Event. 
								 Added Illuminated Panels to the ore dictionary and converted the recipe. 
								 Compatability fix: Removed Wheat -> Flour Recipe from macerator and fz Lacerator 
								 Compatability fix: Removed Nether Quartz Grinding Recipe from fz Lacerator 
							   
			 
				  
			  
			  
								 Includes all the fixes in build 10 for 1.7.2 
							   
			 
				  
			  
			  
								 Fix an issue where formation planes would eat items if there where too many entities in the chunk. 
							   
			 
				  
			  
			  
								 Includes all patches from build 8, 6, and 5 for 1.7.2 
							   
			 
				  
			  
			  
								 Fixed Bug: #0571  - Storage Cell dismantling not working. 
							   
			 
				  
			  
			  
								 Dropped Support for MC 1.7.2  ( Sorry APIs are making breaking changs from .2 Versions ) 
								 Upgraded IC2 API to Match IC2 Experimental Build #489  ( minimum requirement if installed ) 
								 Removed a deprecated method call for 1.7.10. 
								 Fixed an issue where Fuzzy Import buses were ignoring damage differences. 
							   
			 
				  
			  
			  
								 Fixed Minor Texture Rotation issue on 1.7.10 for ME Chest. ( 1.7.2 will get worse, sorry ) 
								 Flipped Charged Staff, and Entropy Manipulator Texture so they are held correctly. 
								 Split handling of RF API into an item and block segment to fix a crash when the block API is available, but the item one is not. 
							   
			 
				  
			  
			  
								 Fix an issue where interfaces would not cause storage buses to re-check their status. 
							   
			 
				  
			  
			  
								 Fixed Bug: #0562  - Inventory desync while dismantle storage cells 
								 Fixed a bug where disassembling storage cells might put items in the players armor slots. 
								 Update MFR Rednet API For Later. 
								 Enabled Minecraft 1.7.10 Support. 
							   
			 
				  
			  
			  
								 Marked as Stable. 
								 Disabled Inventory Tweaks on ME Gui.