Built at 2019-07-23 14:15 CDT
Fixes #3886 : Initialise sleeping import bus in pulse mode. (#3887 ) - yueh
Fixes #3899 : Put fluid interface into configured mode when needed. (#3903 ) - yueh
Fixes #3901 : Ensure fluid terminal respects reported stacksizes. (#3902 ) - yueh
Fixes #3911 : Incorrectly used string format. (#4007 ) - yueh
Fixes #3925 : Incorrect API JavaDoc (#4008 ) `IGridBlock#getMachineRepresentation()` must be non null. - yueh
Fixes #4005 : Persist cell after cleanup. (#4009 ) - yueh
Fixes #4062 : Rounding error due to float precision. (#4064 ) - yueh
Fixes #4089 : Render cable core on straight lines of different types. (#4103 ) - yueh
Fixes #4090 Portable cell incorrect empty itemstack handling (#4093 ) - yueh
Fixes #3880 : Incorrect compare with empty itemstack. - yueh
Fixes #3881 : Check for minimum required CTM version when installed. - yueh
Feature #3813 : Implement caching for facade item models. - covers1624
Feature #3832 : Made ICraftingWatcherHost#onRequestChange() less ambiguous. - yueh
Fixes #3767 : Fluid Annihilation plane too strict about leftover. - yueh
Fixes #3768 : Damageable items with nbt and without damage could crash. - yueh
Fixes #3776 : Fixes dupe bug with cell upgrades. - yueh
Fixes #3810 : Guard against models providing quads with null orientations. - covers1624
Fixes #3821 : Unconfigured level emitter now report all fluids. - yueh
Fixes #3866 : Use blockstates to avoid the missing fluid block. - yueh
Update ko_kr.lang (#3674 ) - mindy15963
Update zh_cn.lang (#3570 ) - xsun2001
Fixes #3811 : Display crafting unit as themself in the network monitor. - yueh
Fixes #3814 : IO Port no longer put to sleep on load when having work. - yueh
Fixes #3817 : Missing 1k Crafting Storage and Monitor from Network Status. - yueh
Feature #3765 : Input P2P tunnels can now be assigned a new frequency when the memory card stores the same frequency - yueh
Fixes #3790 : Correctly handle fluids with NBT data. (#3791 ) - yueh
Fixes #3793 : Limit filling fluid inventories to their max capacity. - yueh
Now requires Forge RB 14.23.5.2768 (#3760 ) - yueh
Changes #3669 : Switch to new IItemHandler - fscan
Changes #3750 : Allow JEI to differentiate between different cable facades. - mezz
Fixes #3146 : Prevent crash when GlassState is missing. - yueh
Fixes #3746 : Revert OreDict use for cable anchors. Blame Forge for crashes. - yueh
Fixes #3747 : Fix issues with facade breaking textures. - covers1624
Changes #3744 : Changed some fluid related recipes to match their item variant. - yueh
Fixes #3688 : Invalidate Storage Bus cache immediately upon missing TE. - yueh
Fixes #3742 : Do not use storableInStorageCell() to identify generic cells. - yueh
Beta builds are relatively stable, most major issues should be already fixed, builds will be pushed as any bugs are fixed.
Fixes #3708 : Move knifes/wrenches to oredict as constants are unreliable - yueh
These builds are considered unstable, they may contain item dupes, deletions or other world ending bugs these builds are for TESTING ONLY.
Alpha builds are not compatible with any AE2 addons , do not request add-on authors or other mod developers to support these builds.
Feature #3702 Completely new system to render facades. It supports many more models compared to the old system. For example connected textures or multilayer textures. - covers1624
Feature #3706 : Added a new facade config. Will delete old config file. Refer to config documentation for more details. - yueh
Feature #3624 : Generic ICellInventoryHandler. This breaks API! - fscan
Feature #3641 : Make search box toggle key configurable. - fscan
Changes #3635 : Increase Vibration Chamber AE/t. - fscan
Changes #3636 : Condensor improvements. - fscan
Changes #3640 : Allow ME Chest to work with any cell. - fscan
Fixes #3625 : Fix buckets in vibration chamber. - fscan
Fixes #3630 : Formation planes not respecting the entity limit.- yueh
Fixes #3632 : Fix dupe bug with shulker box. - fscan
Fixes #3634 : Check if part was actually added before spawning. - fscan
Fixes #3644 : Fix Platform#postChanges to check all registered channels. - fscan
Fixes #3646 : Render assemblers in the correct layer. - yueh
Fixes #3653 : Fix ConcurrentModificatonException in NetworkEventBus. - fscan
Fixes #3675 : Fix tooltip for vibration chamber. - fscan
Fixes #3676 : Fix fluid parts item models. - fscan
Fxies #3703 : Power off a network in case it losses its local buffer. - yueh
Feature #1480 : Change storage/conversion monitor interaction. - fscan
Feature #2559 : Readded InventoryTweak sorting support. - fscan
Feature #3553 Performance improvements for saveChanges() and ICellInventory. Handle with care. API break! - fscan
Feature #3609 : Added a color code to the memory card. Currently used to indicate the P2P frequency. - yueh
Feature #3610 : P2P tunnel frequency color indicators. - fscan
Changes #3601 : Restore behaviour of ESCAPE always closing the GUI. - fscan
Changes #3604 : Cache current task in Inscriber, reduce amount of GL calls in TESR. - fscan
Changes #3605 : Follow forges registration guidelines for entities and oredict. Remove ore camouflage. - fscan
Changes #3618 : Move some essential blocks to their own feature category. - fscan
Fixes #3221 : Fix shift-double click behavior. - fscan
Fixes #3226 : Cutting knife fixes. - fscan
Fixes #3611 : Fixed unnecessary cell saving when cell is full. - BrockWS
Feature #3571 : Add fluid level emitter - fscan
Feature #3572 : Add Fluid Formation/Annihilation Planes - fscan
Feature #3576 : Search box improvements. Toggle search box focus with TAB. - fscan
Changes #3555 : Add fluid GUI to me chest, fixed some warnings while at it. - fscan
Changes #3560 : Format fluid tooltip in buckets - fscan
Changes #3584 : Switches from trove to fastutil. - yueh
Changes #3592 : Priority GUI improvements - fscan
Changes #3598 : Updated plane textures. New Fluid Annihilation/Formation Plane textures. Updated Annihilation Plane texture for a more noticable animation. - yueh
Fixes #3342 : Add alternative spelling of aluminium - fscan
Fixes #3484 : Fix SpatialIO entity teleport - fscan
Fixes #3581 : Fluid cleanup and performance improvements. - fscan
Fixes #3595 : Fix poweredExtract/Insert and add simulate mode - fscan
Feature #3232 : Rework custom recipe system - fscan
Feature #3510 : Initial Fluid Integration. Cells, Import/Export/Storage Bus, Fluid Terminal - BrockWS, DrummerMC
Feature #3543 : Added fluid models - yueh
Feature #3564 : Added ME Fluid Interface - fscan
Changes #3383 : Updated Cell Registry safety and docs. - yueh
Changes #3384 : IAEStack#fuzzyComparison now compares the same subtypes. - yueh
Changes #3392 : Replaced LinkedList with ArrayList or ArrayDeque when applicable. - yueh
Changes #3399 : Updated Grid API - yueh
Changes #3434 : Replaces all custom number comparisons with java provided ones. - yueh
Changes #3539 : Changed fluid cells to better match the item ones. - yueh
Changes #3567 : Updated fluid interface GUI and other fluid related textures. - yueh
Fixes #3449 : Fix CellInventory to not mess with the item definition - fscan
Fixes #3459 : Just open the inventory if raytrace misses. - fscan
Fixes #3462 : Remove call to neighborChanged() - kylev
Fixes #3476 : Correctly handle an empty top namepress. - yueh
Fixes #3478 : Changes the way xp drops from Certus Ore blocks - fscan
Fixes #3490 : Use cached recipe before reaching out to CraftingManager - yueh
Fixes #3504 : Fixes issue with Fluid Channel not being sent changes. - BrockWS
Fixes #3520 : Correct order for sort by mod and general code cleanup - yueh
Fixes #3535 , Fixes #3486 : Fixes crash when either quartz types are disabled and prevent cascading worldgen. - fscan
Fixes #3544 : Fixes interface shift-clicking to generate correct onChangeInventory events - fscan
Fixes #3545 : Fixes DriveBakedModel to not crash when SLOT_STATE is null - fscan
Fixes #3548 : Fix AEBaseTile to respect overridden markDirty implementations. - fscan
Fixes #3556 : Only extract insertable fluid amount. - yueh
Fixes #3560 : Render the fluid stacksize for ME fluid slots. - yueh
Fixes #3428 : Invalidate container once the corresponding TE no longer exists. - yueh
Feature #3412 : Added a simple warning to patterns when using CraftingManager fallback. - yueh
Feature #3415 : Added a config option to disable the CraftingManager fallback. - yueh
Fixes #3411 : Limit patterns without substitute to precise operations. - yueh
Fixes #3417 : Avoid creating ItemStacks when injecting them into a cell. - yueh
Fixes #3389 : Prevent inventory cache from deviating from the actual inventory. - yueh
Fixes #3394 : Use cache to avoid using a no longer existing IItemHandler - yueh
Fixes #3405 : Use cached tooltip for search, only copy a matching result for the view afterwards. - yueh
Fixes #3367 : Rework fuzzy comparison for 99 percent threshold to be identical in all cases. - yueh
Fixes #3370 : Avoid caching the model for facades locally and keep a ModelLoader reference around. - yueh
Fixes #3363 : Energy providers/requesters incorrectly removed on simulate. - yueh
Fixes #3239 : Torches should not be placeable on cranks. - yueh
Fixes #3338 : Upgrade inventory dupe bug due to ignoring player hand. - yueh
Fixes #3345 : Added missing sky stone brick recipes. - yueh
Update ru_RU.lang - Foxgreat
Update zh_TW.lang - sfs131010
Fixes #3288 : Fixes various item rotations when held in 3rd person. - yueh
Fixes #3304 : Fixes some light level sync issues. - fscan
Fixes #3315 : Slightly more permissive checks for autocrafting for items with empty NBT tags. - yueh
Feature #3259 : Added a debug generator for ForgeEnergy. - yueh
Feature #3284 : Reworked IO Port to handle StorageChannels better. - yueh
Fixes #3217 : Allow caps to be used as P2P attunements. - yueh
Fixes #3255 : Cache invalid patterns instead computing them every frame. - yueh
Fixes #3260 : Only match damaged items when selected and set to 99%. - yueh
Fixes #3265 : Do not strip special chars when extracting recipes. - yueh
Fixes #3282 : Stacksizes > 64 prevent applicator from cycling. - yueh
Fixes #3286 : Incorrectly inverted hasSkyLight causes crashes on spatial transfer. - yueh
Fixes #3293 : Only update light level if the panel-facing block changes. - fscan
Fixes #3296 : Prevent invalid TileEntites from updating their block. - yueh
Updated to latest Forge RB (14.23.1.2554). Necessary to avoid broken recipes in earlier versions. - yueh
Feature #3231 : Add CraftTweaker support - fscan
Changes #3246 : Revert DamageableRecipe changes. Now fixed by Forge. - fscan
Changes #3247 : Deprecate AE2 recipe system to indicate that they are going away soon. - fscan
Fixes #932 : Fire ExplosionEvent.Detonate when tiny TNT explodes. - yueh
Fixes #3238 : Rework ContainerInscriber validation to Correctly handle metadata wildcard for inscriber inputs - fscan
Fixes #3248 : Remove swingArm in IToolHammer implementation. - fscan
Feature #3202 : Use craftinggrid to check existing patterns for JEI recipe transfer. - yueh
Fixes #3118 : Set base biome to "void" to shut up warning. - fscan
Fixes #3195 : Spatial IO fixes. Removes warning when transfering entities. Removes old tickables. - fscan
Fixes #3199 : Fix NetworkToolViewer stack overflow, saveguard against markDirty recursion. - fscan
Fixes #3200 : Cleanup recipe factories to prevent recipes from not working on servers with forge version 2532 or later. - fscan
Fixes #3201 : Rework ImportBus to avoid crashes in very rare edge cases. - fscan
Fixes #3205 : Tooltips for ME Slots missing colors. - yueh
Fixes #3209 : Reset stack to prevent leaking meaningful ones to the crafting task. - yueh
Fixes #3215 : Fix StorageBus not updating item count correctly when multiple stacks changes. - fscan
Fixes #3219 : Refactors grid connections to prevent incorrect security breaks. - yueh
Fixes #3192 : Removes channels from the render state for non smart cables to avoid caching duplicate models. - yueh
This should be the final release for 1.10.
Fixes #2750 : Added missing RF Integration Modules. (#2770 ) - yueh
Fixes #2768 : Incorrect return value when charging items via Tesla. (#2771 ) - yueh
Fixes #1611 : Resolves some chunkloading behaviours not correctly updating the network - yueh
Fixes #1510 : No longer deactivates a network with a multiple of 256 used channels - yueh
Updates BC to 7.0.9 Fixes disabling of BC integration - thatsIch
Fixes #1559 : Level Emitter with P:R alloy wire does not crash anymore - thatsIch
Fixes #1588 : Charged Certus Quartz Ore has its own oredictionary entry - thatsIch
Fixes CraftGuide Integration lag - Uristqwerty
Added Grinder recipes to CraftGuide - Uristqwerty
Added Inscriber recipes to CraftGuide - Uristqwerty
Should fix #1036 : No longer invalidate the cache of inventories, when not required - yueh
Fixes #1536 : Checking for all required BC classes - thatsIch
Fixes #1465 : Disassembling a Crafting Storage will yield the correct material - yueh
Removes default RF tooltip on AE blocks - TheJulianJES
Fixes #1442 : Parts display their name in WAILA - TheJulianJES
Fixes #1389 : Hold backspace to clear search in terminals - yueh
Fixes #1384 : No infinite power with RotarCraft v6 anymore - jeremiahwinsley
Fixes #1442 : Don't add the player inventory twice - TheJulianJES
Fixes #1411 : Adds recipes for stairs - thatsIch
Fixes #XXXX: Plumb potential memory leak - TheJulianJES
Update pt_BR.lang - LorenzoDCC
Update de_DE.lang - TheJulianJES
Fixed an issue here block updates would cause CME's and other crashes.
Changed order of initialization for Grid Cache Post Construction Event.
Added Illuminated Panels to the ore dictionary and converted the recipe.
Compatability fix: Removed Wheat -> Flour Recipe from macerator and fz Lacerator
Compatability fix: Removed Nether Quartz Grinding Recipe from fz Lacerator
Includes all the fixes in build 10 for 1.7.2
Fix an issue where formation planes would eat items if there where too many entities in the chunk.
Includes all patches from build 8, 6, and 5 for 1.7.2
Fixed Bug: #0571 - Storage Cell dismantling not working.
Dropped Support for MC 1.7.2 ( Sorry APIs are making breaking changs from .2 Versions )
Upgraded IC2 API to Match IC2 Experimental Build #489 ( minimum requirement if installed )
Removed a deprecated method call for 1.7.10.
Fixed an issue where Fuzzy Import buses were ignoring damage differences.
Fixed Minor Texture Rotation issue on 1.7.10 for ME Chest. ( 1.7.2 will get worse, sorry )
Flipped Charged Staff, and Entropy Manipulator Texture so they are held correctly.
Split handling of RF API into an item and block segment to fix a crash when the block API is available, but the item one is not.
Fix an issue where interfaces would not cause storage buses to re-check their status.
Fixed Bug: #0562 - Inventory desync while dismantle storage cells
Fixed a bug where disassembling storage cells might put items in the players armor slots.
Update MFR Rednet API For Later.
Enabled Minecraft 1.7.10 Support.
Marked as Stable.
Disabled Inventory Tweaks on ME Gui.