Storage Cells have limits of size, and limits of types, plus you need to consider the resource usage of your cells, to decide what your best options are. Each storage cell can store a fixed amount of data. Each type consumes a number of bytes (which varies with the cell size), and each item consumes one bit of storage, so eight items consume one byte, and a full stack of 64 consumes 8 bytes, regardless of how the item would stack outside of an ME network. For instance, 64 identical saddles don't take up more space than 64 stone.
Gunning straight for top tier storage cells, is not generally the best idea, since you use more resources, but don't get any extra type storage.
Below is a table comparing the different tiers of storage Cell, and how much they store, and a rough estimate of their cost.
Bytes |
Types |
Byte/Type |
C-Quartz |
N-Quartz |
Gold |
Diamonds |
|||
|
1,024 |
63 |
8 |
5 |
5 |
1 |
0 |
||
|
4,096 |
63 |
32 |
17 |
5 |
3 |
0 |
||
|
16,384 |
63 |
128 |
51 |
10 |
9 |
1 |
||
|
65,536 |
63 |
512 |
153 |
20 |
27 |
4 |
Resource costs based on crafting-guide.com
Stacks of items With 1 Item In Cell |
Stacks of items With 63 Items in Cell |
|||
|
127 |
65 |
||
|
508 |
260 |
||
|
2,032 |
1,040 |
||
|
8,128 |
4,160 |
Last modified on 03/25/2015 10:33 AM CDT By AlgorithmX2 |