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Feature: #0383 - Big Feature: Inscriber Icon Press

JadenWong
Type: Member
Joined: 04/02/2013
Tracker ID:#0383
Type:Feature
Created:
Message:
I run into this problem since AE1: I have many ME Drives with Storage Cells each stores a group of items, like Dusts, Ingots, Gems, Plants, etc. But with so many Drives its getting hard to find one particular Cell to modifiy its partition. My Idea was to change the Icons of the Storage Cells. Like stickers on my disks to identify them visually in the ME Drive. (This was also a feature request back in Nov.13 for AE1 http://www.minecraftforum.net/topic/1625015-15x-16x-applied-energistics-rv-13-c-exploiting-quantum-mechanics/page__st__2580#entry26196382) My Idea: http://i.imgur.com/dPgRGte.png http://i.imgur.com/EYwpi5N.png Here in AE2 I use the Insciber name Press to name my Disks. To implement my feature: There could be a expensive option using a gold ingot to create a “Inscriber Icon Press” with the Cutting Knife. (The Knife needs then a additonal item slot next to the text box to set a item as a template to carve the icon into the gold). The Inscriber Icon Press (shaped as the item) can then be pressed onto a Storage Cell in the Inscriber. I know this is a big suggestion and would need new items added to the mod. But I would love to see some more customization for my network. For cables we have colors and facades and some decorative blocks. But I would like to have this for my Storage Cells as well ;D
Comment
thatsIch
Type: Moderator
Joined: 02/05/2013
Posted:
Comment:
I like this, this is like the imprinting of the items in the old MAC
Comment
AlgorithmX2
Type: Admin
Joined: 12/31/2012
Posted:
Comment:
I think I like this too, sadly it can only be used on my items ( or other api based stuff ), but it would be great for storage cells.
Comment
JadenWong
Type: Member
Joined: 04/02/2013
Posted:
Comment:
If I get this correct, you would need some sort of item api? Similar to the the blockside api to make facades? Just guessing. I am totally not a coder :(
Comment
AlgorithmX2
Type: Admin
Joined: 12/31/2012
Posted:
Comment:
well basically it means that in order to support this other devs would have to say "this item supports this" and then do some extra coding to make it work.
Comment
thatsIch
Type: Moderator
Joined: 02/05/2013
Posted:
Comment:
Cant you just extract the icon of an item and "print" it instead of the cell?
Comment
AlgorithmX2
Type: Admin
Joined: 12/31/2012
Posted:
Comment:
yes, i'm not talking about my stuff, I like features that work on more then just Storage Cells :P
Comment
thatsIch
Type: Moderator
Joined: 02/05/2013
Posted:
Comment:
now I understand "my items" :)
Comment
tiggerfastracer
Type: Member
Joined: 06/08/2014
Posted:
Comment:
I also ran it this problem in AE1. However i also found a simple solution; name the cell whatever it has in it. Whatever ME drive you decide to put it in hook up to a storage bus and you can use your ME system to access and search for any particular cell you want.
Comment
JadenWong
Type: Member
Joined: 04/02/2013
Posted:
Comment:
@tiggerfastracer oh, clever, I see what you did there.
Comment
thatsIch
Type: Moderator
Joined: 02/05/2013
Posted:
Comment:
Comment
Alpvax
Type: Member
Joined: 07/16/2014
Posted:
Comment:
But that awkward moment when you accidentally put your cell inside your cell cause you forgot to set the priorities correctly :p (of course not actually possible, because you could not access the cell if you are holding it in your hand)
Comment
Alpvax
Type: Member
Joined: 07/16/2014
Posted:
Comment:
Also Algoithm, could you not do it with an nbt tag and hooking into the render, im not sure if you can tell an item to render normally and then render the item over the top. Or you could make it so the items only show up if they are inside a certain gui
Comment
AlgorithmX2
Type: Admin
Joined: 12/31/2012
Posted:
Comment:
It can't be done without NBT don't know what your thinking there. Making the icons only visible in one gui kinda ruins part of the feature "Labeling Cells".
Comment
Alpvax
Type: Member
Joined: 07/16/2014
Posted:
Comment:
I meant do it with an NBT Tag, sorry for the confusing way I worded it. Cells and items from your mod could render anywhere. The single gui is a way of rendering items not from your mod. I.e. if the item is in your system then it would render itself and the stamped item, otherwise it would just render one of them, because I dont think you can cause one item to render normally and rennder a custom item over the top
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