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Bug: #0961 - Crafting not finishing properly

Zaflis
Type: Member
Joined: 08/02/2014
Tracker ID:#0961
Type:Bug
MC Version:1.7.10
AE Version:rv1-beta-10
Created:
Message:
What is happening? - I start auto-crafting tasks in various ways, and when they are finished crafting, it remains in cpu task list. They also prevent any future crafting of same item, unless manually cancelled. Server or Single Player? - Server (same computer hosted, and being only player on it) Video: https://www.youtube.com/watch?v=3nLNUCaxNEs
Comment
AlgorithmX2
Type: Admin
Joined: 12/31/2012
Posted:
Comment:
I'm not sure, I may have to ask you to send me your world since I my tests are working.
Comment
Zaflis
Type: Member
Joined: 08/02/2014
Posted:
Comment:
World download: https://www.dropbox.com/s/zlzh64wnk31a2xz/zaflis_world.zip?dl=0 (optional, but if you miss some mods, many blocks may go missing) My modpack, compatible with ATLauncher: https://drive.google.com/file/d/0B7FII3MhcAHJamhnLTNBbDdEams/edit?usp=sharing (Link will propably not work for even a week as i keep updating it and deleting old versions) Also teleportation coordinates, as there is 2 bases linked with AE quantum ring Castle: 2333, 72, -1377 (2 dimensional anchors, 1 above middle castle and other above the farm field) Spawn home: 194, 68, 295 (1 dimensional anchor) Same world might suit for testing the non-chunkloaded network doing reboots, as i saw it happen today when removed the 2 dimensional anchors and went to spawn base.
Comment
AlgorithmX2
Type: Admin
Joined: 12/31/2012
Posted:
Comment:
Should be fixed, in next build.
Comment
Zaflis
Type: Member
Joined: 08/02/2014
Posted:
Comment:
Thanks, seems fixed with build 12.
Comment
AlgorithmX2
Type: Admin
Joined: 12/31/2012
Posted:
Comment:
Sounds good, closed.
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