First of all, I'm not sure this is an applied energistics problem, if it's not. Please forgive me, I'm working hard to locate the issue, and trying all options. I saw some weird things going on in the ME-network, and figured that could be it. If you could point me to another mod, I'll gladly go there.
**What is happening?**
Well, the clients time out. I've noticed that when this happens several things seem to happen:
* The server "avg-tick" freezes, so here is a HUGE lag-spike.
* After the freeze is gone, a message of "can't keep up" is delivered. (with hundreds of lost ticks)
* All players time out (usually only one or two players use the server)
* If I'm in game when this happens, I noticed that it happens just when the ME-systems tries to apply all the channel (when the cables are lit up, I'm guessing that they are trying to find the shortest route.
* Sometimes I get a "skipping BlockEntity with id" when the lag-spikes occur. (I fiddled around a lot with mods. It could be anything. Could it be I'm storing something that was deleted?
Sometimes (I have not been able to tell when), the server just "get's it" and stops lagging, and we can play normally for a while.
**Other interesting notes:**
* I am not sure, but I think the problem gets worse when I am not around the base. (when the chunks aren't loaded?
* The problem seem to come and go, it's really hard to pinpoint. Sometimes it just works.
* The problem disappears when I turn of power.
* The problem get worse if the me-system is LOW on power (turning on and off, and I'm guessing doing the "shortest" route calculation all the time)
* The problem is not computer related as far as I can tell, I tried starting the server on two differant computers, and the server runs decently most of the time it's not lagging.
* When the server get's in it's worst "loops", it freezes almost 1-3 times per minute, and the lag seems to get progressively worse (as if stuck in a loop).
* Sometimes, the server freezes for several minutes at a time, and to quit it you have to force-shut the server or wait minutes.
**What is expected?**
Server not freezing. Client's not timing out.
**How to reproduce?**
I'll upload the world-save if you want to try it, but there are a lot of mods, so I'm not sure you want to take the time to look at it. (I'm using it privately, so I haven't gotten permission to post it publicly). Unfortunately, I'm not getting any relevant errors as far as I can tell, I got a ui error that caused a client-crash this very last time, but I have not gotten that error before, so I expect it's unrelated to the problems above.
It's important to notice, that the problem seems to occur when the chunks in the main base are loaded by chunkloaders. But no player is there, so
Latest client UI crash:
http://pastebin.com/g6BdUs1R
Server log when it is happening:
http://pastebin.com/k0E8YCbP
Server or Single Player?: Server (2-3 players, private)
Screenshot?: Not needed, simply