Change Log
Version rv11.b - Released Wednesday, June 19th 2013 12.45AM -05:00
- Resized Controller Gui to be larger.
- Fixed Network Importing without power.
- Fixed Colorization of buttons.
- Fixed issue with overfilling cells by adding a new type.
- Fixed Missing Conversion matrix.
- Fixed Recipe Update Issue.
- Fixed Container Spam.
- Fixed Rendering of Illuminators on Storage Montitors.
- Fixed IO Port "On Work Done" trigger now completes if the no more items can be moved. it no longer waits for the cell to be full or empty.
- The IO Port will no longer waste enormous amounts of power to sit idle if there is a drive in it.
Version rv11.a - Released Sunday, June 16th 2013 6.46PM -05:00
- Buses now default to not being colored, unless placed on a colored buss.
- Added ME Transition Plane
- Transition Plane breaks any block that is placed in front of it as along as it is connected to a powered network.
- Transition Plane has a small buffer internally if items broken can not fit into storage then are held until storage is available.
- Transition Plane will pick up any items which come in contact with its surface.
- Transition Planes can be placed in any orientation, and be wrenched.
- Cables can now be placed when you are standing partially in side their block.
- Used smaller packets of data where applicable.
- Wireless Terminal now requires power.
- Wireless Terminal now consumes power when it is opened ( about meters * 0.10 units )
- Wireless Terminal now consumes power when items are moved in and out of storage ( meters * 0.10 ) * number_of_items units ( adjustable in config )
- Fixed a bug where the wireless terminal could be moved while it is open.
- Default config for wireless has been changed, base range is now 32, 2 blocks per booster. ( default of 64 radius )
- Added new Matter Cannon.
- Matter cannon is capable of storing various ammo's internally like a storage cell.
- Matter cannon shoots nearly every type of nugget at sonic speeds, causing impact damage.
- Matter cannon can break blocks, and hurt mobs.
- Matter cannon damage is based of the mass* of the ammo.
- All Electric / Powered tools can now be charged with IC2, TE, and UE or the New ME Power Relay
- Holding shift now allows you to insert items into storage monitors that have conversion matrices.
- Added Iron Nuggets ( if not already available )
- IStorageCell API Update
- Renamed ME Preformatter to ME Partition Editor
- ME Partition Editor can now specify all 63 types on storage cells.
- Added Certus Quartz Block ( crafted with 4 Certus Quartz Crystals to mimic Nether Quartz )
- Added new ME Condenser
- ME Condenser can destroy items stored on storage cells, or items that are placed in the trash slot.
- Items can be destroyed by piping/exporting them directly into the ME Condenser.
- You can install a storage component ( Cell / Segment / Block / Cluster ) into the ME Condenser to have it generate either Matter Balls ( Matter Cannon Ammo ) or Singularties ( Future Use ).
- Added new ME Power Relay
- The ME Power Relay has 3 Functions:
- 1. Pass energy though it so networks can share energy.
- 2. Adds new location to power a network from. Any energy sent into a Power Relay will be evenly distributed to any attached networks.
- 3. Provides a way to charge AE Tools.
- When a controller is receiving its power though a power relay, it appears with a blue light in the place of its power meter.
- Fixed a bug where items being pushed out of an ME Interface, would not register on the Crafting Monitor.
- Fixed a bug where some stored BC Energy would be lost on world load.
- Added new Material Energy Cube
- Several performance tweaks.
- Adds Certus Quartz Block facade.
- Added Matter Balls. ( small balls of condensed matter, which can be used as cheap ammo for the Matter Cannon )
- All powered tools can now appear as uncharged, and charged in the creative tab.
- ME Interfaces now show arrows on the sides when they are wrenched into facing a certain direction.
- The Crank on the Grindstone will no longer turn when there is nothing to grind.
- Trying to turn the crank on the Grindstone to many times when its empty will break the crank into 2 sticks.
- Block Updates near ME Blocks should no longer cause network resets. ( changes to the network still will. )
- ME Interfaces now properly drop facades placed on them when they are broken.
- ME Blocks can now be dismantled by shift clicking with the wrench.
- The Priority screen is now accessed via a tab in the gui.
- interactions with the storage monitor must now be preformed on the lit face, and will not function from other sides.
- Improved Localization for some missing items.
- Now various GUIs show ghosts of what item can go in what slot. ( not visible if an item is in that slot )
- The Quartz Grindstone crank is now a TESR ( and no longer ticks on servers, this fixes FPS issues. )
- Add options for LP Power sharing to allow users to disable it if LP has power off.
- Added Shared Power Infrastructure with LP. ( for some reason LP can only pull power from the side of the Interfaces. )
- Fixed NPE when another mod uses the Quartz Grindstone
- Interfaces no longer connect in their facing direction.
- you can now rotate an interface back into omni-directional mode.
- Pattern Encoder now supports Dragging ( only places single items )
- Fixed bug with torches on certain buses.
- Fixed bug with IO Port and Fuzzy Formatted Drives.
- Fixed bug with ME Chests not properly updating storage when cells are changed.
- Right Clicking on config button now cycles backwards.
- Facades now have proper collision on Cables.
- Fixed a rendering glitch with Facades and AE Blocks.
- Fuzzy now uses damageable item check before testing ore dictionary.
- Fixed a bug with portal gun moving ME Network Bocks.
- Shift Click into Fake Slots.
- Fixed Sided Inventory behavior for Pattern Encoder.
- Partition Storage buses and Cells from contents.
- Interfaces that cannot insert their items no longer drain enormous amounts of power.
- Interfaces can now insert into other interfaces, if they are wrenched to face them.
- Updated Rednet compatibility for level emitters.
- Interfaces and Export buses can no longer send items into a pipe though a plug.
- Added Cancel Button to Crafting Screen.
- Added Support for BC's Rotated Facades.
- Fixed Bug with crafting some items not registering as completed.
- Fixed bug with an items in the ore dictionary potentially crafting with itself.
- Fixed bug with Forestry Genetics support.
- Fixed bug with ore dictionary items registering after AE not working correctly with the Grindstone.
- Renamed config value for oreDensity to additionalOresPerCluster
- Renamed config value for grindable ores to grindableOres
- added a large number of ores to the default grindableOres configuration ( includes ones that were enabled by default such as iron and gold )
- Added API Change to allow certain storage cells to be stored in other cells ( such as the matter cannon ).
- Fixed a bug with IO Ports expending possible movement points without moving items.
- Fixed a bug with Inserting items into pipes appearing incorrectly.
- Massive Performance improvements during crafting.
- Added new option for Logging, IntegrationLoging, Proxy Exceptions can be viewed by enabling this option.
- Improved Support for damageable items that have subtypes. ( newer forge feature )
- Fixed bug with Railcraft and Grindstone.
- Added a recipe to uncraft nether quartz blocks ( not pillars / stairs - this can be disabled in config. )
- Hitting Enter in the text field on the crafting request screen now issues the request.
- Fixed crash with latest buildcraft ( not released yet )
Version rv10.n - Released Monday, May 20th 2013 7.49PM -05:00
- Fixed a few rare crashes.
- Fixed bug where Items that failed to get deployed from a Export bus would not properly be re-added to storage.
- Fixed a crash caused by lag.
- Fixed Crash with NEI, and fixed issue with shift+clicking the question mark.
- Fix for null items in IO Port.
- Removed a logging call.
- cache tooltips to prevent random changes, and just save the effort...
- Forge Tool stuff...
- quartz ore should now drop fortune based crystals for non world based breaking.
- TE Pulverizer now gives a dust and a crystal.
- Fixed weird NEI Crashes.
- Fixed bug with items and custom damage values.
- Added Mechanism API for dusts.
- Quartz should now not appear registered multiple times
- Removed Bogus Texture.
- Fixed Power Conversion Bug.
- Added Crash prevention in TESRs
- Added new methods to IStorageCell API
- Fixed a bug when crafting MPS Armor.
- Improved Storage Bus Caching to match rv10's infrastructure.
- More Robust Automated ID Generation Code.
- Fixed a bug where an item conflict would result in a "Not Marked" crash.
- AE will now Crash if another mod uses an AE item Slot.
Version rv10.m - Released Tuesday, May 7th 2013 8.28PM -05:00
- Fixed more ISided insanity ( mechanism inventory + Import Bus Fix )
- Fixed Strange Terminal Behavior with crafting and extraction.
- Fuzzy Bus Fix for encoded pattens ( ignore NBT! ).
- Changed API For IStorageCell
- Fixed crash with MAC and Syncronization ( and the sync too hopefully )
- Fixed a bug where "Stored Items: 1" would appear on damaged items in inventory, not ME Slot
- Fixed a Render Glitch for StorageMonitors.
- Fixed a crash when downgrading ( from rv11 )
- Shrunk Storage bus by a fraction, so it won't cause strange visual artifacts on facades.
- Fixed bug with One Way Network Connections ( storage bus + interface )
Version rv10.l - Released Sunday, May 5th 2013 2.29AM -05:00
- Added Better NEI Support ( Shift + ? ) for Crafting Terminal.
- Fixed Bug with Fuzzy Export Bus
- Fixed some issues with REALLY slow crafting..
- Added Special Comparison Registry
- Facades are now solid.
- Adjusted handlers to use new SpecialComp Registry and have more specific handling in general.
- Added Special Handler For Forestry Genetics ( Bees / Trees )
- Fixed issue with ISided ( Now stay fixed! )
- Added Basic Rednet Compatibility. ( correct connections with cables )
- Fixed Crafting Monitor Job Canceling.
- Better Mystcraft book removal solution.
- Removed NEI Crash.
- Fixed Crash in rare case where ISided Blocks return null. ( probably )