Change Log
Version rv3.a - Released Friday, February 1st 2013 10.21PM -06:00
- Input / Output Bus no longer communicate with ME blocks they face, making it possible to move items from one network to another, via bus -> interface.
- Terminals now assume the color of cables they are placed on so different network terminals can be packed closely in a wall.
- Added Ore Density / Height Configurations to Config File.
- Fixed getPickBlock(...) so you can't pick a certain block...
- Terminals Front-Side now glows in the dark, and emits a small amount of light when connected to controller.
- When a conflicting terminal is removed, the other controller can now reboot.
- A Number of blocks have much better opacity settings.
- Fixed bug with network initialization related to order and touching networks.
- Improved lighting on Grinder Crank.
- AE no longer replaced MC's Default ItemRenderer ( this was a bad move on my part )
- Shift Clicking Encoded Patterns now puts them in the correct slot in the interface.
- Right Clicking while holding an empty storage cell will now remove the storage cell(block/cluster) from within, and give you back a storage housing, and the original cell(block/cluster). You can insert any cell(block/cluster) into an empty storage house. Only works if you have room for items.
- Fixed a bug where simulations caused additional block updates / re-calculations. ( less lag )
- Changes to storage network now properly update Terminals.
- You can now request crafting of items via Terminal.
- Items can now be crafted ( crafting table style ) by using an Assembler and Crafting Patterns.
- Items can now be crafted externally ( furnaces / auto crafting tables / anything else for that matter. ) by placing Crafting Patterns inside Interfaces, that are adjacent to inventories or connected pipes these do not need to be valid Patterns you can fudge the recipes.
- You can now un-encode an Encoded Pattern by right clicking it in the world ) it returns to being an un-encoded pattern.
- Destroying a block of any kind in the network now causes the network to 'reboot' and clear all internal processing. Such as crafting.
- Interfaces can now request craft-able items from the network to trigger crafting.
- Auto-crafting uses the ore dictionary to retrieve items, so it can pull any ingots regardless of the encoded type.
- Auto-crafting properly handles items left on the crafting table, for instance RP2 Handsaws.
Version rv2.d - Released Friday, February 1st 2013 10.21PM -06:00
- Fixed Crash Updating Controller from Server.
- Pre-Formatted Cells now re-populate the Preformatter when placed inside.
Version rv2.c - Released Friday, February 1st 2013 10.20PM -06:00
- Fixed missing Quartz Ore
- Fixed issues where AppEng Blocks did not respond to other mods tools and blocks correctly.
- Fixed Creative Mode Block Destruction.
- Added Option for auto-searching in terminal
- Quartz Ore now functions with Fortune Enchants
- Added Update Checker. ( option to disable in the config if you dislike this. )
- Completely Re-did Block Drops Code.
- Quartz Ore is now visible in Creative / NEI.
- Quartz Ore is now place-able. ( from NEI / Creative )
Version rv2.b - Released Friday, February 1st 2013 10.20PM -06:00
- Fixed Server crash when attaching Crank to Grinder. ( single player not affected. )
- Fixed Crashes related to buildcraft is not installed.
Version rv2.a - Released Friday, February 1st 2013 10.20PM -06:00
- Added Quartz Ore
- Added Quartz Dust
- Added Quartz Grind Stone ( and crank to use it ).
- Added ME Export Bus
- Added ME Import Bus
- Added Colored Cable.
- Fixed Missing ME Assembler Background.
- Added Flour ( Random? )
- Updated Recipes for most ME components.
- Added Pre-Formatter
- Added Wireless Range Booster Modules
- Added Config Option, base.wireless.range ( this is the base range )
- Added Config Option, max.wireless.extenders ( this is the number of extenders you can add ( 1 range per ) max of 64.