Change Log
Version rv5.c - Released Monday, February 4th 2013 10.40PM -06:00
- Fixed issue with BC Energy connectivity for TE Cables.
- Fixed massive bug with External Crafting failing out right.
- Fixed NPE in Standard Inventory Handler.
Version rv5.b - Released Monday, February 4th 2013 2.10AM -06:00
- Fixed crash caused by division by zero ( getEffiency )
Version rv5.a - Released Sunday, February 3rd 2013 7.07PM -06:00
- Added Power Usage to Controller and ME Chest
- Added ME Dark Cable ( which can be lit by redstone signal. )
- Added ME Assembler Containment Wall
- Added ME Crafting CPU
- Added ME Heat Vent
- ME Molecular Assembler now requires a Multiblock structure to function.
- Added ME Level Emitter
- Vanilla Double Chests can now properly fill both sides and in the correct order when accessed from one block ( I have no idea why you care but whatever. )
- Fixed Import bus and Wrench.
- ME Chest now properly understands ( do not use power mode ).
- Added Power Usage Multiplier.
- requirePower option now functions.
- Added protection from recursive crafting.
- Chest now properly updates terminals.
- Search is maintained thought crafting screen.
- Items which change NBT data when hovered over in the ME Terminal can now be extracted.
- Output Bus and Interface Crafting now use internal crafting monitors to prevent over crafting.
- Implemented Integration with LP Request Pipe, if you place a Request pipe next to an interface you can see the LP options as crafting options via terminal.
- Storage Cells byte usage for item types increased for tier 2 and 3 ( 32 byte / 128 byte per type ) drive sector sizes are larger so this kinda makes since, and help balance the ridiculousness a little bit.
- The system now waits VERY patiently for missing materials.
- Fixed bug where terminals and chests would not properly inform crafting manager of updates.
- Fixed cell corruption when a cell contains a item removed from the game.
- Added Self repairing Cell code, and auto cleaning for users upgrading from rv4 or earlier.
- Added TextBox to crafting screen.
- 1000 items now render as 1000, 10000 items now renders as 10k
- Changed old Hammer Crafting to a Half Single/Crafting icon.
- Added new crafting option ( Hammer ) to always craft instead of pulling from the network.
- When there is no cell in the preformatter, the encode button changes to "Clear" and allows you to clear the ghost items.
- Drives now drains slightly more power for more cells ( 2 EU per 9 or so drives ), ME Chest only drains power continually while it contains a cell. ( its still needs power to function, but it will only fill its battery ).
- Fixed bug where the terminal would stop updating after a crating request.
- Disabled NEI's mouse wheel feature for terminal's.
- Added te ability to clear a preformatter if there is no cell in it.
- Added block, ME Storage Bus, this imports non ME Inventories into the network, and contains a list of items that should be stored in this external storage, so you can 'pre-format' it.
- Added support for Factorization Barrel to ME Storage Bus.
- Controller now shows offline, when there is no power.
- Provider pipes now see interface the previous way, if there are items configured in it for export.
Version rv4.e - Released Friday, February 1st 2013 10.22PM -06:00
- Restructured Other Mod Integration internally to provide a layer of separation for other mod APIs. ( so I could do the following two )
- Removed Thermal Expansion API from Release. ( fixes crash )
- Vastly Reduced Number of Class Files included from IC2 and Buildcraft to reduce any future issues. ( possibly fixes theoretical future crashes )
- Entropy Accelerator can now convert Stone Brick to Cracked Stone Brick.
- ME Chests now require power or require being plugged into a network. ( whoops )
Version rv4.d - Released Friday, February 1st 2013 10.22PM -06:00
- Fixed issue when shift clicking bees where they would merge types.
- You can now properly craft with the wireless terminal.
- Added API to Interface Tile to allow for Logistics Pipes Inter-Connectivity.