Change Log
Version rv13.a - Released Tuesday, August 27th 2013 10.45PM -05:00
- Interfaces now dump items for crafting patterns in "Sets" rather then dumping all of the first item, and then the next.
- Terminals now appear 'fluix colored' when set down instead of blue.
- Crafting Terminals now appear 'fluix colored' when set down instead of blue.
- Crafting Monitors now appear 'fluix colored' when set down instead of blue.
- Storage Monitors now appear 'fluix colored' when set down instead of blue.
- Fixed Bug with Trapped Chests and Double Chests being considered part of the same "Double Chest"
- Added ME Creative Cell - contains an infinite amount of items that have been partitioned on to it.
- Improved network utilization when a network is having power issues.
- Performance Improvements when modifying large networks.
- Rewrote Util Api, to be more expandable in the future.
- Added Memory Card API
- Added ME Bus Memory Card that can save, and restore settings.
- 1.6.2 Only - AE will no longer ship with any External API's
- 1.6.2 Only - Export Bus and Storage Bus can now interact with pipes again.
- The Partition Editor can now configure Comparison modes for Storage Cells
- The Fuzzy Storage Buss can now have its Comparison mode changed.
- The Interface can now opt-out of crafting when exporting.
- The Interface can now be configured into a blocking mode.
- Fixed bug with recursive network inclusion.
- Fixed bug with storage bus settings and network inclusion.
- Storage Monitor can now display up to 999B.
- Terminal Slots can now display up to 999B.
- Terminal Tool tips can now show up to 9,223,372,036,854,775,807
- Terminal now supports RegEx
- Added Setting on terminal screen to control cursor/focus behavior.
- Added NEI Sync Setting for terminal search box.
- Fixed Dark Cable rendering.
- 1.6.2 Only - Added Storage Bus Compatibility for new FZ Barrels.
- AE now black lists its blocks from portal gun and gravity gun.
- AE Controller GUI now has a scroll bar.
- AE Controller GUI now render items with basic 'lit' appearance so they look less flat .
- Controller now shows tooltips for Items in the GUI.
- Can now configure Allowed vs Rejected items on Partition Editor, and Storage Bus.
- If identical recipes are placed in separate interfaces AE will rollover/load bance the processing, useful with #18
- Fixed a bug where storage cells could be stored in them selves ( again ).
- You can now select what power units display in the controller.
- Crafting Monitor now reports data responsively and uses less bandwidth.
- Power Display on the the controller now reports network usage ( + subnetwork usage ).
- Power Display now reports "IDLE" usage when offline.
- Fixed issue with no power usage when drawing power from LP.
- Facades - Support for colored facades. ( RC Glass )
- Matter cannon now works on Ender dragon and End Crystals.
- Fixed an issue where Power Relays can register multiple times on a single network.
- Upgraded Version checker to support channels, and report updates for dev builds.
- Added an option to disable conversion matrices on Storage Monitors
- Black List API now supports black listing an entire ItemID ( API )
- Partition Editor now functions on all storage cells, not just Basic Cells. ( API )
- Fixed bug with Import buses not skipping items it can't store, and continuing.
- Re-did the rendering of storage monitors items.
- Fixed crash when Grindstone crank is moved, or destroyed and he renderer isn't cleaned up.
- Entropy Accelerator now drains power again ( whoops? )
- Vastly improved bandwidth usage for terminal new version uses about 40% the bandwidth for large payloads, also faster.
- Partition Editor no longer forces cursor focus into text box.
- Redstone dust can no longer be placed on dark cable.
- Fixed a bug with Rendering of Dark Cables and colored variants.
- Fixed a distance bug with the matter cannon when shooting mobs.
- Removed White listing on transition planes, leaving only the black list.
- Cables / Buses / Terminals in Inventory now appear as Fluix Colored.
- 1.6.2 - Added support for IC2-Experimental.
- Added BlackList API to IMEInventoryHandler
- Fixed bug with Dark cable and Power Relays.
- Fixed an issue with Storage Buses and terminals desynchronizing on some storages.
- Re-did storage monitor syncing.
- Added Storage Monitor API.
- Text changes for tooltips for Level Emitter.
- AE Now detects changes in item / block ID during construction.
- Fixed bug with Storage Bus extracting items against ISided Rules. ( rc8 )
- Storage Bus Now hides items from its reported inventory if they are not extractable. ( rc8 )
- Fixed a synchronization issues in pattern encoder.
- Items forced out of the interface for crafting now go the correct direction in pipes.
- Performance increases for MAC, when refreshing network, and when using it as an inventory, such as a storage bus.
- Fixed a potential crash in crafting system.
Version rv12.b - Released Thursday, August 8th 2013 11.27AM -05:00
- 1.6.2 Only - Fixed NEI Plugin to work with new NEI Builds ( if you get a crash please update NEI )
- 1.6.2 Only - Two Stage ID Loading is back.
- 1.6.2 Only - Fixed bug with facades not dropping.
- Fixed a bug with IC2 Painter integration
- Fixed issue with Tiny TNT not disabling.
- Crafting monitor should now properly report missing materials again.
- Removed Logging from villagers.
- Fixed a bug with IMCs.
- Fixed bug with Matter cannon knock back.
Version rv12.a - Released Friday, August 2nd 2013 7.51PM -05:00
- Added Ender Pearl Dust ( OreDictionary compatible dustEnderPearl )
- Ender Pearl Dust can be made in Crusher / Pulveriser / Macerator / and Grindstone.
- Added Quantum Entangled Singularities (QE-Singularities)
- Added Quantum Link Chamber
- Added Quantum Field Ring
- Can now create QE-Singularities by exploding Singularities with Ender Pearl Dust
- Fix issue with some items not being removed from ME Terminal.
- Fixed Quartz / Dust that spawns in minecraft chests.
- TPlane's now save their buffer in NBT Data
- TPlane now white lists, spawners, silver fish, ice, leafs, and tall grass by default.
- Added Quantum Network Bridge Multiblock Placing QE Entangled Singularities in two bridges will result in a network connection as long as both sides remain powered and active.
- Fixed a rendering glitch in some GUIs with certain mod items.
- Added Quartz Glass
- Added Config option enableTPlane
- Added Config option enableMAC
- Added Config option enableQNB
- Added Config option enableImportBus
- Added Config option enableExportBus
- Added Config option enableStorageBus
- Added Config option enableCrafting
- Added Config option enableWirelessAccess
- Added Config option enableLevelEmitter
- Added Config option enableStorageMonitor
- Added Config option enableCraftingTerm
- Added IMC add-grindable ( for modders )
- Added IMC blacklist-cell ( for modders )
- Added IMC blacklist-transitionplane ( for modders )
- Added IMC whitelist-transitionplane ( for modders )
- Added Logging option to help find the cause of Concurrent Modification Exceptions.
- Fixed Crash with breaking a block as its GUI is opening.
- Fixed bug with Storage Buses Filters and Intefaces
- Fixed some obscure/obtuse MAC formation bugs.
- Storage buses can now be configured to be Read/Write/Read and Write
- Fixed a few bugs involving storage buses and their settings.
- Added Tiny TNT ( can disable block damage in the config, can also disable block by setting blockid to -1 )
- Added Config enableTinyTNTBlockDamage
- Fixed issue with localization of "Linked" and "Unlinked"
- Fixed Crash caused by Items in ME Chests not being Storage Cells.
- Quantum Network Bridges are inventories, and can be automated.
- Fixed a bug that would allow network access after a block loses connection.
- Tiny TNT now is 'extinguished' by water.
- Added Vibrant Quartz Glass.
- Fixed bug with Bees and import buses
- Fuzzy Buses now ignore special handlers ( Bees Comparisons ) when set to "Ignore Damage" mode
- Tweaked display on Crafting Monitors to hopefully improve displayed results
- Fixed an issue with condenser not condensing when items are extracted.
- Fixed an issue with power usage from armor when power is disabled.
- Fixed a bug that would cause extra materials to be crafted during a complex crafting job.
- Fixed issue with AE items draining power with power disabled.
- Fixed some text issues.
- Network and performance optimizations related to large networks and network resets.
- Storage Monitors now correctly switch to Billion Display when a billion is surpassed.
- Added protection against rare crashes in other mods.
- Interfaces now check if an item can be crafted before requesting it to be crafted.
- 1.6.2 Only - Reenabled UE support
- 1.6.2 Only - Updated Buildcraft API ( fixes crash in rv11.e )
- 1.6.2 Only - Export Buses / Storage Buses no longer work with BC Pipes. ( hopefully temporary. )
Version rv11.e - Released Monday, July 15th 2013 1.38PM -05:00
- Fixed a bug with unwrenched interfaces sending items into other interfaces.
- Fixed a bug with crafting terminal buttons not working.
- Fixed a bug with tooltips changing the sky color in guis.
- Changed Pick Axe to Pickaxe.
- Fixed misspelling of Power Relay.
Version rv11.d - Released Wednesday, July 17th 2013 2.36PM -05:00
- Added Null Check for potentially bad items.
- Powered Screens are now 'brighter'
- Level Emitter torch appears to glow
- The MAC Opens to last open page on first open.
- Fixed minor oddity with cable model being inconsistent.
- Vibration Catalyst can now only 'smelt' fully smelt-able blocks. ( no partially smelt-able blocks )
- Fixed localization of the word "OF"
- Updated For better power API
- Fix for strange chunk loading / unloading behavior.
- Fixed a bug with the gui not updating as a storage cell is used to generate items in the Condenser.
- Fixed "Sort By Priority"
- Level Emitter can now save its settings.
- Hit boxes now work on individual parts of cables and buses.
- Fixed potential issue with T-Planes Black / White lists.
- Added Link and Unlinked Localization.
- Fixed an issue with crafting when processing the output from one cpu into another.
- Corrected and issue that could result in unloaded chunks reloading.
- Fixed a bug in the handling of block placement.
- Placing a colored cable on a bus, will change the color of the bus. ( in addition to placing the bus on the colored cable. )
- Fixed crash when editing a mac and opening the GUI very quickly
- Fixed a bug with ridding entities and using the matter cannon.
- ME Colored Blocks can now be painted with IC2 and GT Painters
- Facades on the Bus side of the various bus Blocks now render better.
- Added a small clear button on the Crafting Terminal Gui ( Space clicking still works )
- Interface -> Interfaces transactions now no longer use the Interfaces internal storage.
- 1.6.2 Only - Temporality Removed UE Support ( will be back )