Change Log
Version rv14.finale - Released Saturday, December 28th 2013 9.17PM -06:00
- Energy Cell is now placeable in world
- Energy Cells connect to ME Networks, and contribute to total energy storage.
- Power Added to the network after the controller is full wil be stored in energy cells.
- As powered is drained from the network it will drain from energy cells first.
- Added new Flexible Network Event API, allowing for Addon Events, as well as AE Interaction Events.
- Added new Additional features to AE Power API.
- Added Storage Event, and Power Event.
- Deprecated IStorageAware API.
- Networks now have a short boot time based on network size varies from 0.5 seconds to 3 seconds.
- Booting status is visible via the terminals / montors as a spinning circle while the network is booting.
- Durring the boot phase buses, and crafting are Paused, and resume work booting is complete.
- Added API changed to notify machines of the networks status.
- Placing Networkable blocks now reset networks only when the connections of that network acctually change.
- Disassembling an Energy Cell with a wrench drops an item with a charge.
- Added new Crafting Pattern API.
- Added new Crafting Provider API.
- Re-wrote Interfaces to use new Crafting Provider API.
- Removed a large number of "dead" API files.
- Added Spacial Pylons - Video
- Spacial Pylons form a "MB Pylon" when 2 or more are strung together in a row.
- All Spacial Pylons on a network must form the outer box of a region of space, this reagion can be any size.
- All Spacial Pylons on a network must be in the "Walls" of the space box, or they report a red status of invalid.
- Added P2P Tunnel
- Tunnel can be attuned to carry diffrent payloads, by clicking on it with certain items.
- Tunnels can be configured using the Bus Memory card, which allows you to select your input, and outputs.
- Tunnels can be attuned for Items, this connects to inventories, and pipes. ( flat cost 2.0ae/t )
- Tunnels can be attuned for redstone, this caries redstone signals from point to points ( flat cost 0.5ae/t )
- Tunnels can be attuned for BC Power, input -> outputs ( 0.5ae/t + 5% MJ/t at the hosting controller )
- Tunnels can be attuned for IC2 Power, input -> outputs ( 0.5ae/t + 5% EU/t at the hosting controller )
- Tunnels can be attuned for Liquids, transport liquids from an input to many outputs ( flat 2.0 ae/t )
- Added Certus Quartz Pillars
- Added Certus Quartz Chisled Blocks
- Added Spatial IO Port
- Added Moveable Tile API
- Added New Storage Cell API Method for optional storage cells.
- Crafting jobs are no longer lost when the network is reset.
- Enhanced Power API for large drains.
- Controller now has a fixed storage of 10,000 AE instead of using a dynamicly sized battery.
- 1.6.2 Only - IC2 Support for Non-Experimental Branch has been dropped ( sorry )
- 1.6.2 Only - Added Support for RotaryCraft Power
- Controller now displays the total networked power storage.
- 1.6.2 Only - Updated MFR API to use skyboy's DSU API.
- 1.6.2 Only - Fixed a bug with Facades not dropping.
- Middle Clicking a craftable item with any quantity in the terminal will now open the crafting gui.
- Fixed an API issue for NBT Tags.
- Now uses the UE BC Ratio to convert UE to AE.
- Added Support For RF Power ( TE's New Power System. )
Version rv13.c - Released Wednesday, September 18th 2013 2.41PM -05:00
- Added option to disable villager trading.
- Fixed particle rendering glitch with TPlanes and Quantum network bridges.
- Performance improvements in creative cell.
- Fixed bug with storage bus and "Configure by contents"
- Creative Cell now "stores" the items it is partitioned too as well.
- Fixed an issue with storage buses reporting possible destinations when formated.
- Moved a method to subclasses to fix a re-obfuscation bug ( Fix for MyTown compat )
- 1.6.2 Only - AE now registers its full cubes as sealed in Galacticraft.
- Transition Planes can no longer break air blocks.
- Added a Transition Plane blacklist to the config.
- New API IOrientableTile
- Better Storage Proxy now looks for lowercase modid instead of with capitals.
- Added a new ITileCable to lt other mods create cables that blend with with AE's internal cables.
- 1.6.2 Only - Fixed issue with IC2 LF machines.
Version rv13.b - Released Sunday, September 1st 2013 2.55PM -05:00
- Improved LP integration in terminal display.
- AE can now request items from LP if they show up in LP later.
- AE now ignores ISpecial for extracting items ( still uses special inter behavior. )
- Removed Special BC pipe code, uses standard API for 1.5.2 now. ( yes I know that items don't show up in the first pipe )
- Fixed Wrench behavior with some blocks.
- Fixed some weird coloration on red terminals.
- 1.6.2 - Missing Languages
- 1.6.2 - Improved API Packaging
- Increased NBT Storage in packets for terminal.
- Crafting slot in Crafting Terminal no longe registers a double click as a third click.
- Tweaked Storage Monitor Renderer.
- Bunch of minor visual tweaks.
- Relaxed Forge Requirements for 1.5.X
- Fixed a crash caused by ISided returning null for accessible sides.
Version rv13.a - Released Tuesday, August 27th 2013 10.45PM -05:00
- Interfaces now dump items for crafting patterns in "Sets" rather then dumping all of the first item, and then the next.
- Terminals now appear 'fluix colored' when set down instead of blue.
- Crafting Terminals now appear 'fluix colored' when set down instead of blue.
- Crafting Monitors now appear 'fluix colored' when set down instead of blue.
- Storage Monitors now appear 'fluix colored' when set down instead of blue.
- Fixed Bug with Trapped Chests and Double Chests being considered part of the same "Double Chest"
- Added ME Creative Cell - contains an infinite amount of items that have been partitioned on to it.
- Improved network utilization when a network is having power issues.
- Performance Improvements when modifying large networks.
- Rewrote Util Api, to be more expandable in the future.
- Added Memory Card API
- Added ME Bus Memory Card that can save, and restore settings.
- 1.6.2 Only - AE will no longer ship with any External API's
- 1.6.2 Only - Export Bus and Storage Bus can now interact with pipes again.
- The Partition Editor can now configure Comparison modes for Storage Cells
- The Fuzzy Storage Buss can now have its Comparison mode changed.
- The Interface can now opt-out of crafting when exporting.
- The Interface can now be configured into a blocking mode.
- Fixed bug with recursive network inclusion.
- Fixed bug with storage bus settings and network inclusion.
- Storage Monitor can now display up to 999B.
- Terminal Slots can now display up to 999B.
- Terminal Tool tips can now show up to 9,223,372,036,854,775,807
- Terminal now supports RegEx
- Added Setting on terminal screen to control cursor/focus behavior.
- Added NEI Sync Setting for terminal search box.
- Fixed Dark Cable rendering.
- 1.6.2 Only - Added Storage Bus Compatibility for new FZ Barrels.
- AE now black lists its blocks from portal gun and gravity gun.
- AE Controller GUI now has a scroll bar.
- AE Controller GUI now render items with basic 'lit' appearance so they look less flat .
- Controller now shows tooltips for Items in the GUI.
- Can now configure Allowed vs Rejected items on Partition Editor, and Storage Bus.
- If identical recipes are placed in separate interfaces AE will rollover/load bance the processing, useful with #18
- Fixed a bug where storage cells could be stored in them selves ( again ).
- You can now select what power units display in the controller.
- Crafting Monitor now reports data responsively and uses less bandwidth.
- Power Display on the the controller now reports network usage ( + subnetwork usage ).
- Power Display now reports "IDLE" usage when offline.
- Fixed issue with no power usage when drawing power from LP.
- Facades - Support for colored facades. ( RC Glass )
- Matter cannon now works on Ender dragon and End Crystals.
- Fixed an issue where Power Relays can register multiple times on a single network.
- Upgraded Version checker to support channels, and report updates for dev builds.
- Added an option to disable conversion matrices on Storage Monitors
- Black List API now supports black listing an entire ItemID ( API )
- Partition Editor now functions on all storage cells, not just Basic Cells. ( API )
- Fixed bug with Import buses not skipping items it can't store, and continuing.
- Re-did the rendering of storage monitors items.
- Fixed crash when Grindstone crank is moved, or destroyed and he renderer isn't cleaned up.
- Entropy Accelerator now drains power again ( whoops? )
- Vastly improved bandwidth usage for terminal new version uses about 40% the bandwidth for large payloads, also faster.
- Partition Editor no longer forces cursor focus into text box.
- Redstone dust can no longer be placed on dark cable.
- Fixed a bug with Rendering of Dark Cables and colored variants.
- Fixed a distance bug with the matter cannon when shooting mobs.
- Removed White listing on transition planes, leaving only the black list.
- Cables / Buses / Terminals in Inventory now appear as Fluix Colored.
- 1.6.2 - Added support for IC2-Experimental.
- Added BlackList API to IMEInventoryHandler
- Fixed bug with Dark cable and Power Relays.
- Fixed an issue with Storage Buses and terminals desynchronizing on some storages.
- Re-did storage monitor syncing.
- Added Storage Monitor API.
- Text changes for tooltips for Level Emitter.
- AE Now detects changes in item / block ID during construction.
- Fixed bug with Storage Bus extracting items against ISided Rules. ( rc8 )
- Storage Bus Now hides items from its reported inventory if they are not extractable. ( rc8 )
- Fixed a synchronization issues in pattern encoder.
- Items forced out of the interface for crafting now go the correct direction in pipes.
- Performance increases for MAC, when refreshing network, and when using it as an inventory, such as a storage bus.
- Fixed a potential crash in crafting system.
Version rv12.b - Released Thursday, August 8th 2013 11.27AM -05:00
- 1.6.2 Only - Fixed NEI Plugin to work with new NEI Builds ( if you get a crash please update NEI )
- 1.6.2 Only - Two Stage ID Loading is back.
- 1.6.2 Only - Fixed bug with facades not dropping.
- Fixed a bug with IC2 Painter integration
- Fixed issue with Tiny TNT not disabling.
- Crafting monitor should now properly report missing materials again.
- Removed Logging from villagers.
- Fixed a bug with IMCs.
- Fixed bug with Matter cannon knock back.