Change Log
Version rv4.b - Released Friday, February 1st 2013 10.21PM -06:00
- Fixed Crash while comparing items
- Right clicking on the import bus no longer places blocks without shift being held.
- Improved performance when searching in terminal.
- Fixed crash when using wireless terminal a long distance from the controller.
- Added Macerator / Grinder / Pulverizer Recipe for Quartz Ore.
- When the auto-crafting system cannot find resources, it will simply cancel the operation to prevent continuous lag on the server.
Version rv4.a - Released Friday, February 1st 2013 10.21PM -06:00
- Added Terminal Display to Controller
- Added Red stone Controllability to Import and Export Bus. ( ignore / off / on / pulse )
- Import and Export Bus now can be configured for single or stack input / output.
- Bus speed on single has been reduce to reduce lag.
- You can now place empty storage cells into ME Storage cells via interface/chest.
- Right clicking a stack in a storage cell now gives you half a stack or half the amount, which ever is smaller.
- Fixed issue with terminal contents not properly synchronizing.
- "AE no longer replaced MC's Default ItemRenderer" Strikes Back
- Import and Export Bus can now both have 8 item slots, the import bus uses these as a filter, while the export bus can export 8 types instead of 1.
- Completely redid network discovery code, this should fix the issues with chunk unloading / loading and placing items causing network connectivity issues.
- Input / Output Bus now render connections to colored and directional blocks correctly like ME Cable.
- Fixed issues with Items which have no NBT data and have no NBT Tag with storage.
- After selecting an Item to craft the terminal Gui now Re-Opens.
- Massively reduced lag caused by auto-crafting and multiple fronts ( ore dictionary usage / pushing items / full inventories. )
- Terminals may now face and and down as well as north/east/south/west.
- Added Crafting Terminal.
- Thaumcraft3 aspects are now visible in terminal again.
- Molecular Assembler Recipe has been changed. ( it is now considerably more expensive. )
- Fixed texture for Molecular Assembler, shows up the same in inventory and in world, and now properly has a bottom / top textures.
Version rv3.b - Released Friday, February 1st 2013 10.21PM -06:00
- Fixed crash on server side when crafting / receiving buildcraft items ( possibly other mods other items as well ) - ( aka removed logging of display names )
Version rv3.a - Released Friday, February 1st 2013 10.21PM -06:00
- Input / Output Bus no longer communicate with ME blocks they face, making it possible to move items from one network to another, via bus -> interface.
- Terminals now assume the color of cables they are placed on so different network terminals can be packed closely in a wall.
- Added Ore Density / Height Configurations to Config File.
- Fixed getPickBlock(...) so you can't pick a certain block...
- Terminals Front-Side now glows in the dark, and emits a small amount of light when connected to controller.
- When a conflicting terminal is removed, the other controller can now reboot.
- A Number of blocks have much better opacity settings.
- Fixed bug with network initialization related to order and touching networks.
- Improved lighting on Grinder Crank.
- AE no longer replaced MC's Default ItemRenderer ( this was a bad move on my part )
- Shift Clicking Encoded Patterns now puts them in the correct slot in the interface.
- Right Clicking while holding an empty storage cell will now remove the storage cell(block/cluster) from within, and give you back a storage housing, and the original cell(block/cluster). You can insert any cell(block/cluster) into an empty storage house. Only works if you have room for items.
- Fixed a bug where simulations caused additional block updates / re-calculations. ( less lag )
- Changes to storage network now properly update Terminals.
- You can now request crafting of items via Terminal.
- Items can now be crafted ( crafting table style ) by using an Assembler and Crafting Patterns.
- Items can now be crafted externally ( furnaces / auto crafting tables / anything else for that matter. ) by placing Crafting Patterns inside Interfaces, that are adjacent to inventories or connected pipes these do not need to be valid Patterns you can fudge the recipes.
- You can now un-encode an Encoded Pattern by right clicking it in the world ) it returns to being an un-encoded pattern.
- Destroying a block of any kind in the network now causes the network to 'reboot' and clear all internal processing. Such as crafting.
- Interfaces can now request craft-able items from the network to trigger crafting.
- Auto-crafting uses the ore dictionary to retrieve items, so it can pull any ingots regardless of the encoded type.
- Auto-crafting properly handles items left on the crafting table, for instance RP2 Handsaws.
Version rv2.d - Released Friday, February 1st 2013 10.21PM -06:00
- Fixed Crash Updating Controller from Server.
- Pre-Formatted Cells now re-populate the Preformatter when placed inside.