Change Log

Version rv6.b - Released Monday, February 11th 2013 4.30PM -06:00

  1. Fixed Packet conflict causing general strangeness.

Version rv6.a - Released Tuesday, February 12th 2013 11.15AM -06:00

  1. Renamed ME Assembler to ME Pattern Provider
  2. ME Pattern Provider / Heat Vent / Containment Wall / Crafting CPU no longer connect with cable, unless in a complete Chamber.
  3. Added Quartz Wrench ( buildcraft compatible, really just an alternative, or if you don't have BC )
  4. Added External API for Storage Bus Interaction.
  5. Re-constructed cell / inventory interactions to better suit usages and External Interaction.
  6. Fixed a ton of crafting related bugs..
  7. ME Blank Patterns are now stack-able ( patterns made before this version will not stack, but all new ones will. )
  8. Molecular Assembler Chamber is now an inventory.
  9. Storage Bus can now talk to ME Interfaces.
  10. ME Networks can now include one another recursively.
  11. Fixed update spam from ME Controller.
  12. Fixed Crash from negative meta data.
  13. Shift + Clicking a ME Drive / ME Storage Bus / ME Chest with a Wrench, will yield a priority configuration screen.
  14. Fixed bug with redstone signals not being triggered in Import / Export Buses.
  15. Added Priority System to ME Networks.
  16. Fixed Rendering Glitch with Storage/Import/Export Bus
  17. Adjusted Crafting Speeds and C-CPU Logic and reset logic.
  18. Interface Crafting fixed, and accelerated.
  19. Fixed bug with Controller requireing power when requirePower=false
  20. Nerfed newly placed ME Drives, to have 10 Slots instead of 54 ( me.options.largeDrives - option to disable this )
  21. Added Support for Buildcraft Facades
  22. By Default Terminal Contents are now sorted alphabetically.
  23. Terminal now has 3 sort options, Name, Stacksize, and Priority/Cell Order.
  24. Terminal can now have its Sorting Direction Toggled.
  25. Terminal Sort settings are saved on the client side for each player.
  26. Fixed Bug with Assembler and Water Buckets.
  27. Placing a Bus whlie Sneaking now places it facing the wall you click on, but it still takes the color of a cable it faces opposite of.
  28. Buses / Level Emitter will now talk with RP2 Wire.
  29. New Client Config Options me.options.terminalSortBy and me.options.terminalSortDirection ( changeable in game )
  30. Seperated Waiting, and Crafing Queues
  31. Terminal is now an Opaque Cube.
  32. Storage Bus can now detect inputs and re-activate crafting.
  33. Storage Bus can now use double chests as a single inventory correctly.
  34. Storage Bus can now has more intelligent handling for placing items in already existing stacks.
  35. Added Support for larger numbers.
  36. Fixed bug with crafting not updating when cells are changed.
  37. Fixed unnecessary lag / processing caused by using terminals.
  38. Massive performance enhancements for large storage facilities.
  39. Wrench can now rotate drives and chests.
  40. Fixed bug where LP was not properly notified of available space when Preformatting is involved.
  41. Crafting Recipes are now checked for validity when using ore dictionary for substitution.
  42. Ore Dictionary substitutions are now more strict.
  43. Recipes that use wood can now determine if a substitution is valid, and subsitute woods where it can.
  44. Fixed Issue with External crafting; crafting to many pre-reqs.
  45. Added IO Port Block ( used to copy to or from Storage Cells, input = top/bottom, output = sides. )
  46. Blank Patterns are now have a cheaper recipe.
  47. Overfull Storage Cells will no longer miss-behave.
  48. Added page number to Assembler Chamber Gui.
  49. Fixed crash when viewing tooltip of Encoded Assembler Patterns with items from removed mods.
  50. Added largeStorageCells setting

Version rv5.c - Released Monday, February 4th 2013 10.40PM -06:00

  1. Fixed issue with BC Energy connectivity for TE Cables.
  2. Fixed massive bug with External Crafting failing out right.
  3. Fixed NPE in Standard Inventory Handler.

Version rv5.b - Released Monday, February 4th 2013 2.10AM -06:00

  1. Fixed crash caused by division by zero ( getEffiency )

Version rv5.a - Released Sunday, February 3rd 2013 7.07PM -06:00

  1. Added Power Usage to Controller and ME Chest
  2. Added ME Dark Cable ( which can be lit by redstone signal. )
  3. Added ME Assembler Containment Wall
  4. Added ME Crafting CPU
  5. Added ME Heat Vent
  6. ME Molecular Assembler now requires a Multiblock structure to function.
  7. Added ME Level Emitter
  8. Vanilla Double Chests can now properly fill both sides and in the correct order when accessed from one block ( I have no idea why you care but whatever. )
  9. Fixed Import bus and Wrench.
  10. ME Chest now properly understands ( do not use power mode ).
  11. Added Power Usage Multiplier.
  12. requirePower option now functions.
  13. Added protection from recursive crafting.
  14. Chest now properly updates terminals.
  15. Search is maintained thought crafting screen.
  16. Items which change NBT data when hovered over in the ME Terminal can now be extracted.
  17. Output Bus and Interface Crafting now use internal crafting monitors to prevent over crafting.
  18. Implemented Integration with LP Request Pipe, if you place a Request pipe next to an interface you can see the LP options as crafting options via terminal.
  19. Storage Cells byte usage for item types increased for tier 2 and 3 ( 32 byte / 128 byte per type ) drive sector sizes are larger so this kinda makes since, and help balance the ridiculousness a little bit.
  20. The system now waits VERY patiently for missing materials.
  21. Fixed bug where terminals and chests would not properly inform crafting manager of updates.
  22. Fixed cell corruption when a cell contains a item removed from the game.
  23. Added Self repairing Cell code, and auto cleaning for users upgrading from rv4 or earlier.
  24. Added TextBox to crafting screen.
  25. 1000 items now render as 1000, 10000 items now renders as 10k
  26. Changed old Hammer Crafting to a Half Single/Crafting icon.
  27. Added new crafting option ( Hammer ) to always craft instead of pulling from the network.
  28. When there is no cell in the preformatter, the encode button changes to "Clear" and allows you to clear the ghost items.
  29. Drives now drains slightly more power for more cells ( 2 EU per 9 or so drives ), ME Chest only drains power continually while it contains a cell. ( its still needs power to function, but it will only fill its battery ).
  30. Fixed bug where the terminal would stop updating after a crating request.
  31. Disabled NEI's mouse wheel feature for terminal's.
  32. Added te ability to clear a preformatter if there is no cell in it.
  33. Added block, ME Storage Bus, this imports non ME Inventories into the network, and contains a list of items that should be stored in this external storage, so you can 'pre-format' it.
  34. Added support for Factorization Barrel to ME Storage Bus.
  35. Controller now shows offline, when there is no power.
  36. Provider pipes now see interface the previous way, if there are items configured in it for export.
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Certus Quartz Ore
Unmined certus quartz
Certus Quartz Crystal
Quartz crystal with qualtiies that allow it to store energy.
Certus Quartz Dust
Ground Certus Quartz Crystal
Quartz Grind Stone
Block which when used with a crank, can grind many ores and crystals into dusts.
ME Basic Processor
Crafting ingredient for a large amount of ME Technology.
ME Advanced Processor
Crafting ingredient for a some ME Technology.
Vibration Catalyst
Vibrates the molecules in the targeted block causing it to go though a process similar to smelting.
Entropy Accelerator
Accelerates the ageing and cools of a single block in the world.
ME Wireless Access Terminal
Wireless access terminal for use with wireless access points.
Matter Cannon
A small hand held device which is capable of shooting small nuggets of matter
Quantum Field Ring
Outer blocks of a quantum network bridge, take power and propagate network signal to and from the bridge
Quantum Entangled Singularity
A pair of items which are used to establish a connection between network bridges.
ME Pattern Provider
A part of the MAC multi-block that stored encoded patterns.
ME Crafting CPU
Crafting CPU for use in the MAC Multiblock
ME Heat Vent
Forms the outside walls of the MAC Multiblock
ME Assembler Containment Wall
Containment wall which forms the outside frame of the MAC Multiblock
ME Controller
The controller is the heart of any ME Network, it also accepts power for the network.
ME Drive
Drive which can store up to 10 Storage Cells, and provides their inventory to the network
ME Chest
A simple single storage cell machine which gives direct access to the contents of a single cell, and provides the cells inventory to the network.
ME Access Terminal
Gives full access to the entire content of an ME Network
ME Crafting Terminal
Terminal which also functions as a Crafting table.
ME Crafting Monitor
Displays information about active crafting jobs, and lets you cancel jobs.
ME Cable
Uncolored cable that can connect ME Devices.
ME Import Bus
Imports items into the network, by removing them from the connected inventories
ME Export Bus
Exprots items out of the network, by placing them into connected inventories
ME Level Emitter
Outputs redstone signals depending on the number of a configured item in the network.
ME Storage Bus
Includes an external inventory such as a chest, into the networks storage.
ME Interface
Acts like a small inventory that can import and export to the network, also used in the crafting process.
ME IO Port
Can load and unload storage cells into and out of the network connected.
ME Wireless Access Point
Provides a range of wireless access at the point where the item is placed.
ME Dark Cable
Toggleable cable which can be used to segment your network into diffrent segments to alter functionality or reduce power drain.
ME Storage Monitor
Can be configured to display the number of a specific item that are stored in the network; can also be upgraded to insert / remove that item.
ME Power Relay
Block which accepts power and relays it to attached networks
ME Transition Plane
Surface which converts anything that touches it into energy form
P2P Tunnel
Point 2 Point Tunnel which can be configured to route items/power/liquids from one point to another in a network.
Spatial Pylon
A Marker used to mark a region of space for capture or deploy ment
ME Spatial IO Port
An IO Port used to capture / deploy regions of space defined by pylons.
ME Pattern Encoder
Used to convert blank patterns, into encoded patterns.
ME Partition Editor
Configure Storage cells to hold diffrent types of items and change how your system stores items.
ME Condenser
Condenses items and blocks into raw energy which can be dispersed or converted into a few select items
ME Bus Memory Card
Memory card that can be used to store, and transfer settings