Change Log
Version rv6.b - Released Monday, February 11th 2013 4.30PM -06:00
- Fixed Packet conflict causing general strangeness.
Version rv6.a - Released Tuesday, February 12th 2013 11.15AM -06:00
- Renamed ME Assembler to ME Pattern Provider
- ME Pattern Provider / Heat Vent / Containment Wall / Crafting CPU no longer connect with cable, unless in a complete Chamber.
- Added Quartz Wrench ( buildcraft compatible, really just an alternative, or if you don't have BC )
- Added External API for Storage Bus Interaction.
- Re-constructed cell / inventory interactions to better suit usages and External Interaction.
- Fixed a ton of crafting related bugs..
- ME Blank Patterns are now stack-able ( patterns made before this version will not stack, but all new ones will. )
- Molecular Assembler Chamber is now an inventory.
- Storage Bus can now talk to ME Interfaces.
- ME Networks can now include one another recursively.
- Fixed update spam from ME Controller.
- Fixed Crash from negative meta data.
- Shift + Clicking a ME Drive / ME Storage Bus / ME Chest with a Wrench, will yield a priority configuration screen.
- Fixed bug with redstone signals not being triggered in Import / Export Buses.
- Added Priority System to ME Networks.
- Fixed Rendering Glitch with Storage/Import/Export Bus
- Adjusted Crafting Speeds and C-CPU Logic and reset logic.
- Interface Crafting fixed, and accelerated.
- Fixed bug with Controller requireing power when requirePower=false
- Nerfed newly placed ME Drives, to have 10 Slots instead of 54 ( me.options.largeDrives - option to disable this )
- Added Support for Buildcraft Facades
- By Default Terminal Contents are now sorted alphabetically.
- Terminal now has 3 sort options, Name, Stacksize, and Priority/Cell Order.
- Terminal can now have its Sorting Direction Toggled.
- Terminal Sort settings are saved on the client side for each player.
- Fixed Bug with Assembler and Water Buckets.
- Placing a Bus whlie Sneaking now places it facing the wall you click on, but it still takes the color of a cable it faces opposite of.
- Buses / Level Emitter will now talk with RP2 Wire.
- New Client Config Options me.options.terminalSortBy and me.options.terminalSortDirection ( changeable in game )
- Seperated Waiting, and Crafing Queues
- Terminal is now an Opaque Cube.
- Storage Bus can now detect inputs and re-activate crafting.
- Storage Bus can now use double chests as a single inventory correctly.
- Storage Bus can now has more intelligent handling for placing items in already existing stacks.
- Added Support for larger numbers.
- Fixed bug with crafting not updating when cells are changed.
- Fixed unnecessary lag / processing caused by using terminals.
- Massive performance enhancements for large storage facilities.
- Wrench can now rotate drives and chests.
- Fixed bug where LP was not properly notified of available space when Preformatting is involved.
- Crafting Recipes are now checked for validity when using ore dictionary for substitution.
- Ore Dictionary substitutions are now more strict.
- Recipes that use wood can now determine if a substitution is valid, and subsitute woods where it can.
- Fixed Issue with External crafting; crafting to many pre-reqs.
- Added IO Port Block ( used to copy to or from Storage Cells, input = top/bottom, output = sides. )
- Blank Patterns are now have a cheaper recipe.
- Overfull Storage Cells will no longer miss-behave.
- Added page number to Assembler Chamber Gui.
- Fixed crash when viewing tooltip of Encoded Assembler Patterns with items from removed mods.
- Added largeStorageCells setting
Version rv5.c - Released Monday, February 4th 2013 10.40PM -06:00
- Fixed issue with BC Energy connectivity for TE Cables.
- Fixed massive bug with External Crafting failing out right.
- Fixed NPE in Standard Inventory Handler.
Version rv5.b - Released Monday, February 4th 2013 2.10AM -06:00
- Fixed crash caused by division by zero ( getEffiency )
Version rv5.a - Released Sunday, February 3rd 2013 7.07PM -06:00
- Added Power Usage to Controller and ME Chest
- Added ME Dark Cable ( which can be lit by redstone signal. )
- Added ME Assembler Containment Wall
- Added ME Crafting CPU
- Added ME Heat Vent
- ME Molecular Assembler now requires a Multiblock structure to function.
- Added ME Level Emitter
- Vanilla Double Chests can now properly fill both sides and in the correct order when accessed from one block ( I have no idea why you care but whatever. )
- Fixed Import bus and Wrench.
- ME Chest now properly understands ( do not use power mode ).
- Added Power Usage Multiplier.
- requirePower option now functions.
- Added protection from recursive crafting.
- Chest now properly updates terminals.
- Search is maintained thought crafting screen.
- Items which change NBT data when hovered over in the ME Terminal can now be extracted.
- Output Bus and Interface Crafting now use internal crafting monitors to prevent over crafting.
- Implemented Integration with LP Request Pipe, if you place a Request pipe next to an interface you can see the LP options as crafting options via terminal.
- Storage Cells byte usage for item types increased for tier 2 and 3 ( 32 byte / 128 byte per type ) drive sector sizes are larger so this kinda makes since, and help balance the ridiculousness a little bit.
- The system now waits VERY patiently for missing materials.
- Fixed bug where terminals and chests would not properly inform crafting manager of updates.
- Fixed cell corruption when a cell contains a item removed from the game.
- Added Self repairing Cell code, and auto cleaning for users upgrading from rv4 or earlier.
- Added TextBox to crafting screen.
- 1000 items now render as 1000, 10000 items now renders as 10k
- Changed old Hammer Crafting to a Half Single/Crafting icon.
- Added new crafting option ( Hammer ) to always craft instead of pulling from the network.
- When there is no cell in the preformatter, the encode button changes to "Clear" and allows you to clear the ghost items.
- Drives now drains slightly more power for more cells ( 2 EU per 9 or so drives ), ME Chest only drains power continually while it contains a cell. ( its still needs power to function, but it will only fill its battery ).
- Fixed bug where the terminal would stop updating after a crating request.
- Disabled NEI's mouse wheel feature for terminal's.
- Added te ability to clear a preformatter if there is no cell in it.
- Added block, ME Storage Bus, this imports non ME Inventories into the network, and contains a list of items that should be stored in this external storage, so you can 'pre-format' it.
- Added support for Factorization Barrel to ME Storage Bus.
- Controller now shows offline, when there is no power.
- Provider pipes now see interface the previous way, if there are items configured in it for export.