Change Log
Version rv7.b - Released Saturday, February 16th 2013 11.43PM -06:00
- Fixed Crafting Recipe For Crafting Monitor crafting an Access Terminal.
Version rv7.a - Released Saturday, February 16th 2013 10.53PM -06:00
- Removed "largeStorageCells" option from config.
- Level Emitter now works with no item and reports based on total number of items in the network.
- Level Emitter now supports huge numbers.
- ME IO Port can now be controlled with red stone signal.
- ME Controller now shows all ME Network Blocks on its display in new format, wireless encoder is on the side.
- Added CellRegistry API
- Added Black List API for Items not store-able in standard ME Cells / ME Terminals.
- Fixed bug with external crafting and full inventories ( huge power / lag )
- Changes Storage Cells to use new 4 Tier 4x bytes per tier ( instead of 8 )
- Changed Storage Cell Recipes to now use 3 previous Tier for upgrade, final two tiers requires diamonds.
- Invalid Items in GUI's are now highlighted in red, same with un-craftable items in MAC.
- Added ME Basic Processor ( and associated recipe )
- Added ME Advanced Processor ( and associated recipe )
- Added Quartz Cutting Knife
- Recipes that required Gold Chip Sets now require ME Basic Processor.
- Recipes that required Diamond Chip sets now require ME Advanced Processor.
- Added Option to use BC Chipsets instead of ME Versions.
- Added Assembly Table Recipe for ME Chips for slighly cheaper crafting.
- Added option to disable Quartz Grinder.
- Added Tooltips to Configuration Buttons
- Fixed bug with 'half' option in IO Port.
- Fixed a bug where LP could access network without power.
- Added ME Crafting Monitor can let you view active crafting, and cancel jobs, and sub jobs.
- Terminal now has an option to show Stored / Crafting / All seperately, this also allows you to craft without removing all the items.
- You can now craft ME Chips with BC Chips + Silicon + Redstone in a crafting table if you enable ( enableBCtoMEChipRecipe=true )
- You can now pick up single items in ME Terminals using Shift+Right Click.
- Fixed Quartz Grindstone not grinding all ores.
- Preformatter now loads the name of the cell when it is placed inside.
- Preformatter clear button now clears the name as well as the items.
- You can now re-encoded previously encoded patterns in the pattern encoder.
- Inserting an encoded pattern into the pattern encoder restores the pattern into the pattern encoder.
- Fixed a few minor crafting miscalculations.
- Added an option useBuildcraftChips which lets you continue to use BC Chips if you want to.
Version rv6.b - Released Monday, February 11th 2013 4.30PM -06:00
- Fixed Packet conflict causing general strangeness.
Version rv6.a - Released Tuesday, February 12th 2013 11.15AM -06:00
- Renamed ME Assembler to ME Pattern Provider
- ME Pattern Provider / Heat Vent / Containment Wall / Crafting CPU no longer connect with cable, unless in a complete Chamber.
- Added Quartz Wrench ( buildcraft compatible, really just an alternative, or if you don't have BC )
- Added External API for Storage Bus Interaction.
- Re-constructed cell / inventory interactions to better suit usages and External Interaction.
- Fixed a ton of crafting related bugs..
- ME Blank Patterns are now stack-able ( patterns made before this version will not stack, but all new ones will. )
- Molecular Assembler Chamber is now an inventory.
- Storage Bus can now talk to ME Interfaces.
- ME Networks can now include one another recursively.
- Fixed update spam from ME Controller.
- Fixed Crash from negative meta data.
- Shift + Clicking a ME Drive / ME Storage Bus / ME Chest with a Wrench, will yield a priority configuration screen.
- Fixed bug with redstone signals not being triggered in Import / Export Buses.
- Added Priority System to ME Networks.
- Fixed Rendering Glitch with Storage/Import/Export Bus
- Adjusted Crafting Speeds and C-CPU Logic and reset logic.
- Interface Crafting fixed, and accelerated.
- Fixed bug with Controller requireing power when requirePower=false
- Nerfed newly placed ME Drives, to have 10 Slots instead of 54 ( me.options.largeDrives - option to disable this )
- Added Support for Buildcraft Facades
- By Default Terminal Contents are now sorted alphabetically.
- Terminal now has 3 sort options, Name, Stacksize, and Priority/Cell Order.
- Terminal can now have its Sorting Direction Toggled.
- Terminal Sort settings are saved on the client side for each player.
- Fixed Bug with Assembler and Water Buckets.
- Placing a Bus whlie Sneaking now places it facing the wall you click on, but it still takes the color of a cable it faces opposite of.
- Buses / Level Emitter will now talk with RP2 Wire.
- New Client Config Options me.options.terminalSortBy and me.options.terminalSortDirection ( changeable in game )
- Seperated Waiting, and Crafing Queues
- Terminal is now an Opaque Cube.
- Storage Bus can now detect inputs and re-activate crafting.
- Storage Bus can now use double chests as a single inventory correctly.
- Storage Bus can now has more intelligent handling for placing items in already existing stacks.
- Added Support for larger numbers.
- Fixed bug with crafting not updating when cells are changed.
- Fixed unnecessary lag / processing caused by using terminals.
- Massive performance enhancements for large storage facilities.
- Wrench can now rotate drives and chests.
- Fixed bug where LP was not properly notified of available space when Preformatting is involved.
- Crafting Recipes are now checked for validity when using ore dictionary for substitution.
- Ore Dictionary substitutions are now more strict.
- Recipes that use wood can now determine if a substitution is valid, and subsitute woods where it can.
- Fixed Issue with External crafting; crafting to many pre-reqs.
- Added IO Port Block ( used to copy to or from Storage Cells, input = top/bottom, output = sides. )
- Blank Patterns are now have a cheaper recipe.
- Overfull Storage Cells will no longer miss-behave.
- Added page number to Assembler Chamber Gui.
- Fixed crash when viewing tooltip of Encoded Assembler Patterns with items from removed mods.
- Added largeStorageCells setting
Version rv5.c - Released Monday, February 4th 2013 10.40PM -06:00
- Fixed issue with BC Energy connectivity for TE Cables.
- Fixed massive bug with External Crafting failing out right.
- Fixed NPE in Standard Inventory Handler.